Yes it's ok, the code you gave me this afternnon was just I was
looking for.


On Aug 3, 9:47 pm, Darcey Lloyd <[email protected]> wrote:
> Hi Florent,
> I've just had a search through my code local archives and am unable to
> locate the dev tests from those links I gave you. You should however be able
> to SWF Decompile them and get the code that was used. But the quick test
> code I gave you earlier was along the lines of what was used.
>
> D
>
> 2009/8/3 fdb <[email protected]>
>
>
>
> > Thank you. I really appreciate.
>
> > On Aug 3, 5:40 pm, Darcey Lloyd <[email protected]> wrote:
> > > I don't have the code on me at the moment Florent, I'm at work :(
>
> > > I re-create the object in triangles and then change their material
> > colour.
>
> > > But best i can remember is it was something along the lines of:
>
> > > *
>
> > > package* {
>
> > > *import* away3d.cameras.HoverCamera3D;
>
> > > *import* away3d.containers.Scene3D;
>
> > > *import* away3d.containers.View3D;
>
> > > *import* away3d.core.base.Face;
>
> > > *import* away3d.materials.ColorMaterial;
>
> > > *import* away3d.materials.WireframeMaterial;
>
> > > *import* away3d.primitives.Plane;
>
> > > *import* away3d.primitives.Triangle;
>
> > > *import* flash.display.MovieClip;
>
> > > *import* flash.events.Event;
>
> > > *public* *class* Away3DTest *extends* MovieClip
>
> > > {
>
> > > *private* *var* scene:Scene3D;
>
> > > *private* *var* camera:HoverCamera3D;
>
> > > *private* *var* view:View3D;
>
> > >  *public* *function* Away3DTest()
>
> > > {
>
> > > scene = *new* Scene3D();
>
> > > camera = *new* HoverCamera3D();
>
> > > view = *new* View3D({scene:scene,camera:camera});
>
> > > *// setup camera
> > > *
>
> > > camera.panangle = 0;
>
> > > camera.tiltangle = 0;
>
> > > camera.targetpanangle = camera.panangle = 0;
>
> > > camera.targettiltangle = camera.tiltangle = 0;
>
> > > camera.mintiltangle = -90;
>
> > > camera.maxtiltangle = 20;
>
> > > camera.zoom = 2;
>
> > > camera.focus = 125;
>
> > > camera.distance = 250;
>
> > > view.x = 400/2;
>
> > > view.y = 400/2;
>
> > >  *// Create object
> > > *
>
> > > plane = *new* Plane();
>
> > > plane.width = 300;
>
> > > plane.height = 300;
>
> > > plane.bothsides = *true*;
>
> > > plane.segmentsH = 2;
>
> > > plane.segmentsW = 2;
>
> > > *var* mat:WireframeMaterial = *new* WireframeMaterial(0x000000);
>
> > > plane.material = mat;
>
> > > view.scene.addChild(plane);
>
> > >  *var* nTriangleCount:Number = 0;
>
> > > *for* *each* (*var* f:Face *in* plane.faces)
>
> > > {
>
> > > nTriangleCount++
>
> > > *trace*(*"Triangle "* + nTriangleCount);
>
> > > *trace*(*"\t"* + *"Vertex point 1: "* + f.v0.toString());
>
> > > *trace*(*"\t"* + *"Vertex point 2: "* + f.v1.toString());
>
> > > *trace*(*"\t"* + *"Vertex point 3: "* + f.v2.toString());
>
> > > *trace*(*""*);
>
> > > *var* m:ColorMaterial = *new* ColorMaterial((Math.random()*100000));
>
> > > *var* t:Triangle = *new* Triangle();
>
> > > t.bothsides = *true*;
>
> > > t.a = f.v0;
>
> > > t.b = f.v1;
>
> > > t.c = f.v2;
>
> > > view.scene.addChild(t);
>
> > > }
>
> > >   *this*.addChild(view);
>
> > > *this*.addEventListener(Event.ENTER_FRAME,render);
>
> > > }
>
> > > *private* *var* plane:Plane;
>
> > > *//
>
> > --------------------------------------------------------------------------------------------
> > > *
>
> > > *private* *function* render(e:Event):*void
> > > *
>
> > > {
>
> > > *// Camera mouse control
> > > *
>
> > > camera.targettiltangle = 80 - (stage.mouseY / 2);
>
> > > camera.targetpanangle = 100 - (stage.mouseX / 2);
>
> > > *//plane.rotationX += 2;
> > > *
>
> > > *//plane.rotationY += 2;
> > > *
>
> > > camera.hover();
>
> > > view.render();
>
> > > }
>
> > > *//
>
> > --------------------------------------------------------------------------------------------
> > > *
>
> > >   }
>
> > > }
>
> > > but the for each could have been
>
> > > *for* *each* (*var* v:Vertex *in* plane.vertices)
>
> > > *{*
>
> > > I will see if I still have the dev code back home and post later for you
> > if
> > > I do.
>
> > > D
>
> > > 2009/8/3 fdb <[email protected]>
>
> > > > Don't you want to share the as file on you swf ? Some code will be
> > > > appreciated.
>
> > > > I just want to know the code to put 2 differents colors on each
> > > > triangle of a Plane.
>
> > > > On Aug 3, 4:52 pm, Darcey Lloyd <[email protected]> wrote:
> > > > > Just remembered some more info, it was something along the lines of
> > for
> > > > each
> > > > > (var f:face in myplane) or for each (var v:vertex in
> > myplane.vertexes)
> > > > for
> > > > > the below tests that I created generating an array of triangles
> > within
> > > > with
> > > > > colourmaterial applied to each.
>
> > > > > Regarding the video example you showed, if your object it recreated
> > this
> > > > > way, on moue over can apply a new colourmaterial to the triangle.
>
> > > > > D
>
> > > > > 2009/8/3 Darcey Lloyd <[email protected]>
>
> > > > > > I experimented with maybe something you may find useful to what you
> > > > want to
> > > > > > do.
>
> > > > > >http://www.allforthecode.co.uk/development/away3d/on_dev/01.swf
> > > > > > which led to
> > > > > >http://www.allforthecode.co.uk/development/away3d/on_dev/04.swf
> > > > > > and
> > > > > >http://www.allforthecode.co.uk/development/away3d/on_dev/03.swf
>
> > > > > > I created an object, then using each 3 points of each triangle in
> > the
> > > > mesh
> > > > > > array of that object (i think it was) i looped through them all
> > > > creating
> > > > > > triangles and colouring them as i looped through. I don't have the
> > code
> > > > to
> > > > > > hand but that idea may help?
>
> > > > > > D
>
> > > > > > 2009/8/3 fdb <[email protected]>
>
> > > > > >> Yes like this. Do you want to share the tips ?
>
> > > > > >> On 3 août, 14:15, ben <[email protected]> wrote:
> > > > > >> > Hi,
> > > > > >> > you mean like this :http://www.vimeo.com/4526936( at 0:30 min)
>
> > > > > >> > I assume this is a self promotional answer !
> > > > > >> > ;-)

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