You also placed that in the Flash 9 and 10 trunk?

On Aug 4, 10:32 am, katopz <[email protected]> wrote:
> Hey Philippe
>
> just add your patch to the trunk, also some C4D support with animation, plz
> check that result is same as your expected
>
> many thx ;)
>
> best
>
> 2009/7/24 katopz <[email protected]>
>
>
>
> > thx for your help Philippe, i'll try chking that asap ;)
>
> > On 24/07/2009, Philippe <[email protected]> wrote:
>
> > > Note :
> > > Exported from Max using the plugin colladamax2009 version 305b
>
> > > On Jul 24, 1:57 pm, Elsass Philippe <[email protected]> wrote:
> > >> Here's an animation with a visibility transform.
>
> > >> On Jul 23, 5:14 pm, katopz <[email protected]> wrote:
>
> > >> > Hi Philippe
> > >> > thx for the patch, btw can you provide more Collada file (.dae) to
> > test
> > >> > for
> > >> > that case? visibility animation?
>
> > >> > cheers
>
> > >> > 2009/7/23 Elsass Philippe <[email protected]>
>
> > >> > > Hello,
>
> > >> > > I patched the Collada loader and Channel animator to support:
> > >> > > - object visibility animation
> > >> > > - accept mesh object as transform target (and not only containers)
> > >> > > - recognizes another naming convention for single parameter
> > transforms
> > >> > > (ex: "translateZ" is called "transform(3)(2)" by some Collada Max
> > >> > > exporter plugin)
>
> > >> > > Please find the patch in attachment - hope this helps.
> > >> > > --
> > >> > > Philippe
>
> > >> > --
> > >> > katopzhttp://www.sleepydesign.com
>
> > >>  test_transforms.DAE
> > >> 55KViewDownload
>
> > --
> > katopz
> >http://www.sleepydesign.com
>
> --
> katopzhttp://www.sleepydesign.com

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