You also placed that in the Flash 9 and 10 trunk?
On Aug 4, 10:32 am, katopz <[email protected]> wrote: > Hey Philippe > > just add your patch to the trunk, also some C4D support with animation, plz > check that result is same as your expected > > many thx ;) > > best > > 2009/7/24 katopz <[email protected]> > > > > > thx for your help Philippe, i'll try chking that asap ;) > > > On 24/07/2009, Philippe <[email protected]> wrote: > > > > Note : > > > Exported from Max using the plugin colladamax2009 version 305b > > > > On Jul 24, 1:57 pm, Elsass Philippe <[email protected]> wrote: > > >> Here's an animation with a visibility transform. > > > >> On Jul 23, 5:14 pm, katopz <[email protected]> wrote: > > > >> > Hi Philippe > > >> > thx for the patch, btw can you provide more Collada file (.dae) to > > test > > >> > for > > >> > that case? visibility animation? > > > >> > cheers > > > >> > 2009/7/23 Elsass Philippe <[email protected]> > > > >> > > Hello, > > > >> > > I patched the Collada loader and Channel animator to support: > > >> > > - object visibility animation > > >> > > - accept mesh object as transform target (and not only containers) > > >> > > - recognizes another naming convention for single parameter > > transforms > > >> > > (ex: "translateZ" is called "transform(3)(2)" by some Collada Max > > >> > > exporter plugin) > > > >> > > Please find the patch in attachment - hope this helps. > > >> > > -- > > >> > > Philippe > > > >> > -- > > >> > katopzhttp://www.sleepydesign.com > > > >> test_transforms.DAE > > >> 55KViewDownload > > > -- > > katopz > >http://www.sleepydesign.com > > -- > katopzhttp://www.sleepydesign.com
