Hey Colir

this is actually done automatically by the framework. if an object doesn't
move, it's texture remains stationary etc and the camera hasn't moved
relative to it, then there is no physical difference in appearance of the
object. In this case, it is flagged for triangle caching, which will retain
the grahics of the old render and not draw a new render. In order to make
this work, objects that move need to be separated from obejcts that don't by
using ownCanvas = true on either the obejcts or their containers. this set
up boundaries of rendering areas, which allows some objet to move which
others to remain cached.

the Advanced_SirpinskiTurtles example is a stress test for this feature:

http://www.infiniteturtles.co.uk/blog/awa3d-220-sierpinski-turtles

hth!

Rob

On Mon, Aug 10, 2009 at 10:36 AM, Colir <[email protected]> wrote:

>
> hello,
> i have a little question:
> is it possible to render only one objactContainer3d ?
>
> I have a scene with a "view.render()" on enterframe
> i need this for the start of my animation, during my 3d object appear
> and take them place.
> But after this start animation, i have only one objectContainer3d that
> contain plane which are animated...and i would keep so CPU usage...
>
> thanks for your answer
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

Reply via email to