hi Rob thanks for answering.
I'm french and my english are not so good, so to see i've
undertstand :
i must set ownCanvas=true on my container wich contain animated plane
or directly on my animated plane, that it's ?

An other question if i can, what is "ownSession" ?

thanks again

On 10 août, 13:23, Rob Bateman <[email protected]> wrote:
> Hey Colir
>
> this is actually done automatically by the framework. if an object doesn't
> move, it's texture remains stationary etc and the camera hasn't moved
> relative to it, then there is no physical difference in appearance of the
> object. In this case, it is flagged for triangle caching, which will retain
> the grahics of the old render and not draw a new render. In order to make
> this work, objects that move need to be separated from obejcts that don't by
> using ownCanvas = true on either the obejcts or their containers. this set
> up boundaries of rendering areas, which allows some objet to move which
> others to remain cached.
>
> the Advanced_SirpinskiTurtles example is a stress test for this feature:
>
> http://www.infiniteturtles.co.uk/blog/awa3d-220-sierpinski-turtles
>
> hth!
>
> Rob
>
> On Mon, Aug 10, 2009 at 10:36 AM, Colir <[email protected]> wrote:
>
> > hello,
> > i have a little question:
> > is it possible to render only one objactContainer3d ?
>
> > I have a scene with a "view.render()" on enterframe
> > i need this for the start of my animation, during my 3d object appear
> > and take them place.
> > But after this start animation, i have only one objectContainer3d that
> > contain plane which are animated...and i would keep so CPU usage...
>
> > thanks for your answer
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]

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