hi Rob thanks for answering. I'm french and my english are not so good, so to see i've undertstand : i must set ownCanvas=true on my container wich contain animated plane or directly on my animated plane, that it's ?
An other question if i can, what is "ownSession" ? thanks again On 10 août, 13:23, Rob Bateman <[email protected]> wrote: > Hey Colir > > this is actually done automatically by the framework. if an object doesn't > move, it's texture remains stationary etc and the camera hasn't moved > relative to it, then there is no physical difference in appearance of the > object. In this case, it is flagged for triangle caching, which will retain > the grahics of the old render and not draw a new render. In order to make > this work, objects that move need to be separated from obejcts that don't by > using ownCanvas = true on either the obejcts or their containers. this set > up boundaries of rendering areas, which allows some objet to move which > others to remain cached. > > the Advanced_SirpinskiTurtles example is a stress test for this feature: > > http://www.infiniteturtles.co.uk/blog/awa3d-220-sierpinski-turtles > > hth! > > Rob > > On Mon, Aug 10, 2009 at 10:36 AM, Colir <[email protected]> wrote: > > > hello, > > i have a little question: > > is it possible to render only one objactContainer3d ? > > > I have a scene with a "view.render()" on enterframe > > i need this for the start of my animation, during my 3d object appear > > and take them place. > > But after this start animation, i have only one objectContainer3d that > > contain plane which are animated...and i would keep so CPU usage... > > > thanks for your answer > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected]
