i thought calling .scale() was setting it to that value, not
transforming it by a percentage??

On Aug 10, 9:41 pm, "David Parks" <[email protected]> wrote:
> I believe the scale is always relative to the current size. So you reduced
> it by 20% in the first round, then you reduced it by 25% in the second
> round.
> Dave
>
> -----Original Message-----
> From: [email protected] [mailto:[email protected]] On
>
> Behalf Of cellis
> Sent: Tuesday, August 11, 2009 4:12 AM
> To: away3d.dev
> Subject: [away3d] scaling up and down properly
>
> Hello
>
> i am trying to scale a mesh like this
>
> scale = .2;
> mesh.scale(scale);
>
> this works, but when i do this
>
> scale += .05
> mesh.scale(scale);
>
> it is smaller. Why?

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