i thought calling .scale() was setting it to that value, not transforming it by a percentage??
On Aug 10, 9:41 pm, "David Parks" <[email protected]> wrote: > I believe the scale is always relative to the current size. So you reduced > it by 20% in the first round, then you reduced it by 25% in the second > round. > Dave > > -----Original Message----- > From: [email protected] [mailto:[email protected]] On > > Behalf Of cellis > Sent: Tuesday, August 11, 2009 4:12 AM > To: away3d.dev > Subject: [away3d] scaling up and down properly > > Hello > > i am trying to scale a mesh like this > > scale = .2; > mesh.scale(scale); > > this works, but when i do this > > scale += .05 > mesh.scale(scale); > > it is smaller. Why?
