See if I have misunderstood something here: In Papervision a scene added as a rawchild[ren] and respecting its parents size, will display ontop of the control (for example, a canvas) and (iirc) track its movements and makes it fairly easy to display multiple 'viewports' on a page.
For various reasons it however seems like Away3D is having some issues doing the same. it wants to render to the browsers full output, so one can play with clipping to restrict it, but this fails if the component is scaled (scaleX, scaleY) since the clipping will now go haywire and cut away too much. So I thought I could perhaps render to a bitmap (Image) using BitmapRenderSession and passing out .getBitmapContainer from the session. This works partly, but any resize of the browser will start to cut into the rendered images boundaries, as it's 'draw space' is altered. Is there any way to truly render off camera and not rely on the browsers space? Can a scene output be linked and restricted to a specific canvas? Can a scene upon resizing actually be resized instead of having the draw-area altered (showing more/less), and instead act like one would be resizing a normal Image component?
