See if I have misunderstood something here:
In Papervision a scene added as a rawchild[ren] and respecting its
parents size, will display ontop of the control (for example, a
canvas) and (iirc) track its movements and makes it fairly easy to
display multiple 'viewports' on a page.

For various reasons it however seems like Away3D is having some issues
doing the same.

it wants to render to the browsers full output, so one can play with
clipping to restrict it, but this fails if the component is scaled
(scaleX, scaleY) since the clipping will now go haywire and cut away
too much.

So I thought I could perhaps render to a bitmap (Image) using
BitmapRenderSession and passing out .getBitmapContainer from the
session. This works partly, but any resize of the browser will start
to cut into the rendered images boundaries, as it's 'draw space' is
altered.

Is there any way to truly render off camera and not rely on the
browsers space?

Can a scene output be linked and restricted to a specific canvas?

Can a scene upon resizing actually be resized instead of having the
draw-area altered (showing more/less), and instead act like one would
be resizing a normal Image component?

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