> Is there any way to truly render off camera and not rely on the
> browsers space?


this is what the clipping property of view is for. it overrides anything the
browser is doing with regard to clipping, but doesn't seem to be behaving
itself. i expect the scaling is throwing things off somewhat

I've seen your issue 53 logged and will deal with it just as soon as i can

cheers

Rob

On Fri, Aug 14, 2009 at 9:53 AM, Johan 'Zarkow' Munkestam <
[email protected]> wrote:

>
> See if I have misunderstood something here:
> In Papervision a scene added as a rawchild[ren] and respecting its
> parents size, will display ontop of the control (for example, a
> canvas) and (iirc) track its movements and makes it fairly easy to
> display multiple 'viewports' on a page.
>
> For various reasons it however seems like Away3D is having some issues
> doing the same.
>
> it wants to render to the browsers full output, so one can play with
> clipping to restrict it, but this fails if the component is scaled
> (scaleX, scaleY) since the clipping will now go haywire and cut away
> too much.
>
> So I thought I could perhaps render to a bitmap (Image) using
> BitmapRenderSession and passing out .getBitmapContainer from the
> session. This works partly, but any resize of the browser will start
> to cut into the rendered images boundaries, as it's 'draw space' is
> altered.
>
> Is there any way to truly render off camera and not rely on the
> browsers space?
>
> Can a scene output be linked and restricted to a specific canvas?
>
> Can a scene upon resizing actually be resized instead of having the
> draw-area altered (showing more/less), and instead act like one would
> be resizing a normal Image component?
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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