I've emailed it to you :)
On Aug 18, 4:02 pm, Fabrice3D <[email protected]> wrote: > try make a very simple class that only illustrate the problem > and mail it to me. > > in meanwhile, if your objects is animated or altered at runtime, > make sure you do pass the boolean (refresh normal) to the update method. > > this is one of the case where if the receiver face orientation has > changed, where the attached > object might orbit arround it. its also important in case of "chain > pivot" like use, to pass the align true to the constructor. > > Fabrice > > On Aug 18, 2009, at 5:51 AM, Axelray wrote: > > > > > Is anyone else having problem with the face link class? It works > > alright but when i use the offset instead of going towards or away > > from the 'face' where my object is linked, it revolves around it.
