I've emailed it to you :)

On Aug 18, 4:02 pm, Fabrice3D <[email protected]> wrote:
> try make a very simple class that only illustrate the problem
> and mail it to me.
>
> in meanwhile, if your objects is animated or altered at runtime,
> make sure you do pass the boolean (refresh normal) to the update method.
>
> this is one of the case where if the receiver face orientation has
> changed, where the attached
> object might orbit arround it. its also important in case of "chain
> pivot" like use, to pass the align true to the constructor.
>
> Fabrice
>
> On Aug 18, 2009, at 5:51 AM, Axelray wrote:
>
>
>
> > Is anyone else having problem with the face link class? It works
> > alright but when i use the offset instead of going towards or away
> > from the 'face' where my object is linked, it revolves around it.

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