emailed it back up & running  :)

Fabrice
On Aug 19, 2009, at 10:52 AM, Axelray wrote:


I've emailed it to you :)

On Aug 18, 4:02 pm, Fabrice3D <[email protected]> wrote:
try make a very simple class that only illustrate the problem
and mail it to me.

in meanwhile, if your objects is animated or altered at runtime,
make sure you do pass the boolean (refresh normal) to the update method.

this is one of the case where if the receiver face orientation has
changed, where the attached
object might orbit arround it. its also important in case of "chain
pivot" like use, to pass the align true to the constructor.

Fabrice

On Aug 18, 2009, at 5:51 AM, Axelray wrote:



Is anyone else having problem with the face link class? It works
alright but when i use the offset instead of going towards or away
from the 'face' where my object is linked, it revolves around it.

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