There are many solutions to optimize this behavior (basically the
MovieMaterial is re-drawn at every render loop).

- If a material is not animated or interactive, I would cast (draw)
the Movie to a bitmap and use a BitmapMaterial.

- You can also implement a swap from a static bitmap to an animated/
interactive MovieMaterial. MovieMaterial uses an autoUpdate property
that you can set to false to stop the renderer from re-drawing that
material until you set it that property back to true. I use this
swapping for this project http://dr.stcassociates.com/

If you could maybe describe further why you are using the
MovieMaterial for, that would help to figure out an optimization
route :)

Cheers,

JJ.

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