There are many solutions to optimize this behavior (basically the MovieMaterial is re-drawn at every render loop).
- If a material is not animated or interactive, I would cast (draw) the Movie to a bitmap and use a BitmapMaterial. - You can also implement a swap from a static bitmap to an animated/ interactive MovieMaterial. MovieMaterial uses an autoUpdate property that you can set to false to stop the renderer from re-drawing that material until you set it that property back to true. I use this swapping for this project http://dr.stcassociates.com/ If you could maybe describe further why you are using the MovieMaterial for, that would help to figure out an optimization route :) Cheers, JJ.
