The guy that made this site (with Away3D) was asking how to go about making
it on this list (and I think Fabrice was helping him out with this part
also)...

Try searching this group for "disco". Also, hopefully, he'll pop up his head
and shed some light on your question.

-Pete

On Wed, Aug 19, 2009 at 10:28 AM, richardolsson <[email protected]> wrote:

>
> Sorry, but I can't enter the site. It loads to 100% and then, nothing.
>
> If what you want is to put planes on the surface of a sphere, all you
> need is some nice trigonometry. Lets call every row of planes a
> "circle" and every plane in a circle a "sector". Here is some pseudo
> code:
>
> RADIUS = 100
> CIRCLES = 10
> SECTORS = 20
>
> // Angle between two circles,
> // and two sectors respectively
> circ_dv = PI / CIRCLES
> sect_dv = PI * 2 / SECTORS
>
>
> for (c = 0; c < CIRCLES c++)
>  // angle from center for this circle
>  circ_v = c * circ_dv
>
>  // radius for this circle
>  // (smaller towards top/bottom)
>  xz_rad = RADIUS * sin(circ_v)
>
>  for (s = 0; s < SECTORS s++)
>    // angle for this sector
>    sec_v = sec_dv * s
>
>    // create a plane using some
>    // mythical method
>    plane = myCreatePlaneFunction()
>
>    // trigonometry to position plane
>    // correctly on all axes
>    plane.x = xz_rad * cos(sec_v)
>    plane.y = RADIUS * Math.cos(circ_v)
>    plane.z = xz_rad * sin(sec_v)
>
>
>
>
> If you want all the planes to be rotated correctly, you can also use
> lookAt() to point them towards the center and then flip them, or you
> can calculate their angles in the same fashion as their positions:
>
> plane.rotationY = 90 - (sec_v * 180/PI)
> plane.rotationX = 90 + (circ_v * 180/PI)
>
> The offsets (+/- 90) might not work for the coordinate system you're
> using. I just grabbed these out of a project where I'm using the
> native Flash 10 system, which is not the same as the one in Away3D (y
> axis points in different directions.) I'm way too tired in my head to
> figure it out now, so you're gonna have to work some trial and error
> magic on those numbers. :)
>
>
>
> Good luck!
>
> /R
>
> On Aug 19, 1:56 pm, Wenderson <[email protected]> wrote:
> > Oh, sorry I actually forgot to put the link (rererere), the link is
> > this one:  http://www.the951.com/
>



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