Thanks for the quick responses. I'm using Flash CS4, away3d version 3.3. I used Flex Builder for a while but keep on getting an error about the bin-debug/...html folder not being found there and again despite numerous changes from every source I could find nothing worked. It's the 60 day trial, which is about to run out soon.
This code is an attempt to convert a simple torusdemo example. All I am trying to do for now is get my 3d model to be viewable with something like a HoverCamera, nothing too complicated. I will try the bukisa code later to see if I can get that going. I also see someone mentions importing a .obj model from the library, is this an advisable option for a simple viewing? David Parks wrote: > I would suggest starting with the code base provided by this tutorial, then > expand from that point on. It provides a nice base for working with meshes. > > http://www.bukisa.com/articles/47520_away3d-programming-tutorials-getting-st > arted > > Dave > > > -----Original Message----- > From: [email protected] [mailto:[email protected]] On > Behalf Of GBear > Sent: Thursday, August 20, 2009 7:47 AM > To: away3d.dev > Subject: [away3d] Blender .as model > > > Hi All > > I'm really new at this and trying to use a fairly complex blender > model in away3d. I've been trying to convert various examples for 3 > weeks now and just not getting anywhere and would really appreciate > some help. > > Can anyone tell me where I am going wrong with this code? I saved all > files into the same folder, created document class Blend2, along with > away3d and no chump folders ( later added others too) as directed on > the earth and star example on the main site. At various stages I have > different errors, the last being: > > 5001: The name of package 'away3d' does not reflect the location of > this file. Please change the package definition's name inside this > file, or move the file. /Flash lib/Away/away3d/arcane.as
