D'oh, yes, in fact i will try that, and to use some color transform to do the fading, hope this is posibble.
On 21 ago, 09:09, Peter Kapelyan <[email protected]> wrote: > You can try mySprite.distanceTo(mycamera) to get a distance and then do > something like: > > myalpha = 1-(dist/1000); > > Of course you need some Math.min/max to make sure it stays between 0 and 1. > So just a couple lines of code the most. > > -Pete > > > > On Fri, Aug 21, 2009 at 10:02 AM, desgraci <[email protected]> wrote: > > > hi, im looking for a way to dssapear my directional sprite of the > > scene smoothly, like my preivous post, at the end the depth material > > an a z filter were necesarry, i was wondering if this could be made > > with the sprite directional, for example: > > > var lostSoul:LostSoul; > > lostSoul = new LostSoul(); > > lostSoul.renderer=new BasicRenderer(zdepth); > > scene.addChild(lostSoul); > > > ofc this doenst works, or i woulndt be bothering here :p > > where i can use the DepthBitmapMaterial, cause the class only allows > > BitmapMaterials... > > > if this is not posible, theres a way to control the alpha acording to > > the distance of the camera? > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
