You can try mySprite.distanceTo(mycamera) to get a distance and then do something like:
myalpha = 1-(dist/1000); Of course you need some Math.min/max to make sure it stays between 0 and 1. So just a couple lines of code the most. -Pete On Fri, Aug 21, 2009 at 10:02 AM, desgraci <[email protected]> wrote: > > hi, im looking for a way to dssapear my directional sprite of the > scene smoothly, like my preivous post, at the end the depth material > an a z filter were necesarry, i was wondering if this could be made > with the sprite directional, for example: > > var lostSoul:LostSoul; > lostSoul = new LostSoul(); > lostSoul.renderer=new BasicRenderer(zdepth); > scene.addChild(lostSoul); > > ofc this doenst works, or i woulndt be bothering here :p > where i can use the DepthBitmapMaterial, cause the class only allows > BitmapMaterials... > > if this is not posible, theres a way to control the alpha acording to > the distance of the camera? -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
