You can try mySprite.distanceTo(mycamera) to get a distance and then do
something like:

myalpha = 1-(dist/1000);

Of course you need some Math.min/max to make sure it stays between 0 and 1.
So just a couple lines of code the most.

-Pete

On Fri, Aug 21, 2009 at 10:02 AM, desgraci <[email protected]> wrote:

>
> hi, im looking for a way to dssapear my directional sprite of the
> scene smoothly, like my preivous post, at the end the depth material
> an a z filter were necesarry, i was wondering if this could be made
> with the sprite directional, for example:
>
>                        var lostSoul:LostSoul;
>                        lostSoul = new LostSoul();
>                        lostSoul.renderer=new BasicRenderer(zdepth);
>                        scene.addChild(lostSoul);
>
> ofc this doenst works, or i woulndt be bothering here :p
> where i can use the DepthBitmapMaterial, cause the class only allows
> BitmapMaterials...
>
> if this is not posible, theres a way to control the alpha acording to
> the distance of the camera?




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