i'm having a problem with the hover camera. if the target isn't set at
(0,0,0) the camera will behave wierd, it won;t orbit as you would
expect.
this problem was mentioned here with the solution, i took notice of it
and applied it to my project, but when i updated the engine with v 3.4
the as file was gone and so did the solution. i tried to find it here
but it wasn't anymore. i think it was deleted or something, although
it had a fix to a very annoying bug. i hope the next release of away
implements the simple solution to the hovercamera class.

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