I think i am experiencing the same issue, could you post the rest of the function to orbit a different point.
If set on 0,0,0 it works as expected, but if I change the target to 100,0,0 then the camera goes nuts... tia -----Original Message----- From: "claudiul25" <[email protected]> Sent: Thursday, 27 August, 2009 10:56 To: "away3d.dev" <[email protected]> Subject: [away3d] Re: hover camera i found it ... Just add gx += target.x; gy += target.y; gz += target.z; before if ((x == gx) && (y == gy) && (z == gz)) return false;
