I think i am experiencing the same issue, could you post the rest of the 
function to orbit a different point. 

If set on 0,0,0 it works as expected, but if I change the target to 100,0,0 
then the camera goes nuts...

tia

-----Original Message-----
From: "claudiul25" <[email protected]>
Sent: Thursday, 27 August, 2009 10:56
To: "away3d.dev" <[email protected]>
Subject: [away3d] Re: hover camera


i found it ...

Just add

gx += target.x; gy += target.y; gz += target.z;

before

if ((x == gx) && (y == gy) && (z == gz)) return false;


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