How can it that there are more r elements dan t elements?
To reconstruct the situation just copy this code:
import away3d.primitives.*;
import away3d.containers.*;
import away3d.core.base.Object3D;
import flash.events.*;
import flash.system.System;
import flash.utils.Dictionary;
var dic:Dictionary = new Dictionary(true);
var _scene:Scene3D = new Scene3D();
dic['view'] = new View3D({stats:true, scene:_scene, x:stage.stageWidth/
2, y:stage.stageHeight/2});//stats: false, renderer:basicrenderer
dic['view'].scene=_scene;
addChild(dic['view']);
for (var i=0; i<30; i++)
_scene.addChild(new Sphere({material:'red', segmentsW:20, segmentsH:
20, ownCanvas:true}));
stage.addEventListener(Event.ENTER_FRAME, enterframe);
stage.addEventListener(MouseEvent.CLICK, klik);
function enterframe(e:Event)
{
dic['view'].render();
}
function klik(e:Event)
{
for (var j:int = 0; j < _scene.children.length; j++)
{
_scene.children[j].ownCanvas = false;
_scene.removeChild(_scene.children[j]);
}
System.gc();
}
Let me now what you think about this! And if you also have more r
elements than t elements.
Sam