no worry, i'll apply to fp10 when fp9 done btw look like you didn't use old plugin, here is in your new dae
FBX COLLADA exporter and 1st old one is > COLLADAMax NextGen; Version: 1.1.0; Platform: Win32; Configuration: > Release Max2009 > so plz use COLLADAMax NextGen export all that again... FBX COLLADA is another story ;) best 2009/8/25 claudiul25 <[email protected]> > > it's woking on fp9. can you do the same for fp10, my project is > running on fp10. thanks anyway. > > i did the task you asked me. i imported in max2009, but there were > some issues with the files containing bones. it imported some dummy > objects instead of bones, the skinned object had the skin modifier, > but it wasn;t linked to any bones, so it stand still. i exported them > anyway, with some errors, like "you'll lose bone information". i don't > know, probably it's a conflict between maya and max regarding collada. > the files are in for_testing.zip > > -- katopz http://www.sleepydesign.com
