no worry, i'll apply to fp10 when fp9 done
btw look like you didn't use old plugin, here is in your new dae

FBX COLLADA exporter


and 1st old one is

> COLLADAMax NextGen;  Version: 1.1.0;  Platform: Win32;  Configuration:
> Release Max2009
>

so plz use COLLADAMax NextGen export all that again...
FBX COLLADA is another story ;)

best

2009/8/25 claudiul25 <[email protected]>

>
> it's woking on fp9. can you do the same for fp10, my project is
> running on fp10. thanks anyway.
>
> i did the task you asked me. i imported in max2009, but there were
> some issues with the files containing bones. it imported some dummy
> objects instead of bones, the skinned object had the skin modifier,
> but it wasn;t linked to any bones, so it stand still. i exported them
> anyway, with some errors, like "you'll lose bone information". i don't
> know, probably it's a conflict between maya and max regarding collada.
> the files are in for_testing.zip
>
>


-- 
katopz
http://www.sleepydesign.com

Reply via email to