Hi! Got a little problem with applying rotations to camera. I know of two concepts:
By properties (rotationX, rotationY, rotationZ) By methods (pitch, yaw, roll) In LiveDocs I can find that: pitch Rotates the 3d object around it's local x-axis rotationX Defines the euler angle of rotation of the 3d object around the x- axis, relative to the local coordinates of the parent ObjectContainer3D. Do both (pitch, rotationX) use the same axis (for Camera3D)? In my experience when applying additional transformations the result differ. I could use some help with description how this work in Away3D. Another question is how can I get "absolute" rotation of camera regarding to scene/view. Regards Paweł
