Hi!

Got a little problem with applying rotations to camera. I know of two
concepts:

By properties (rotationX, rotationY, rotationZ)
By methods (pitch, yaw, roll)

In LiveDocs I can find that:
pitch
Rotates the 3d object around it's local x-axis

rotationX
Defines the euler angle of rotation of the 3d object around the x-
axis, relative to the local coordinates of the parent
ObjectContainer3D.

Do both (pitch, rotationX) use the same axis (for Camera3D)? In my
experience when applying additional transformations the result differ.
I could use some help with description how this work in Away3D.

Another question is how can I get "absolute" rotation of camera
regarding to scene/view.

Regards
Paweł

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