Hi elguapoloco!

Could you say something about local and not-local axises? How to
translate between them?

atb
P.


On Aug 28, 12:11 pm, elguapoloco
<[email protected]> wrote:
> The actual rotation angle can be set and retrieved by using rotationX,
> rotationY or rotationZ. This means that object3D.rotationY = 90 sets
> the rotationY to 90. But if we now use yaw(1) on that object the
> rotationY is not set to 1 but 91. yaw rotates the object along the
> local y axis and adds whatever value is passed. Often in a render loop
> you will see yaw(1) to animate a rotation this is similar to rotationY
> += 1.
>
> I hope this helps a bit!
>
> Cheers,
>
> Jerome.

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