Hi elguapoloco! Could you say something about local and not-local axises? How to translate between them?
atb P. On Aug 28, 12:11 pm, elguapoloco <[email protected]> wrote: > The actual rotation angle can be set and retrieved by using rotationX, > rotationY or rotationZ. This means that object3D.rotationY = 90 sets > the rotationY to 90. But if we now use yaw(1) on that object the > rotationY is not set to 1 but 91. yaw rotates the object along the > local y axis and adds whatever value is passed. Often in a render loop > you will see yaw(1) to animate a rotation this is similar to rotationY > += 1. > > I hope this helps a bit! > > Cheers, > > Jerome.
