Thanks Li, I'll try tweaking material precision and quartering faces.
A sphere would surely improve quality but it also increases the
triangles and I'm already at the hard limit with them, the planet
system is supposed to be for a game.

Sascha


On Mon, Aug 31, 2009 at 6:27 AM, Li<[email protected]> wrote:
> You could try tweaking the precision on the material of the skybox, or
> quartering its faces.
> You could also experiment with a sphere if the cubic geometry doesn't give
> you the feel you want. Sky spheres are a bit more difficult to work with
> though. I tried it once: You you need to get a 180-360 image (or something
> like that, can't remember the name) and map it onto a sphere with reversed
> normals. When I did this I brought a sphere from Maya with such inversion,
> but I think you can do that directly in Away3D with its primitives now.
>

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