hello,
i want use the animation group oder the play frames from the animator
class to play a sequence!
// first
// max head my script from 3ds over cinema4d
_max1 = new file_3dsmax1({material:new BitmapMaterial
(event.target.content.bitmapData,{smooth:true})});
_max2 = new file_3dsmax2({material:new BitmapMaterial
(event.target.content.bitmapData,{smooth:true})});
_maxAni = new Animator(_max1,
[{vertices:_max1.vertices, prefix:"_max01"},
{vertices:_max2.vertices, prefix:"_max02"},
{vertices:_max1.vertices, prefix:"_max03"}],
{material:mat, y:0, x:0, z:0, bothsides:true},
false);
this.scene.addChild(_maxAni);
_animAnimationSequenceMax = new
AnimationSequence("_max", true,
true, 5);
_maxAni.scale(10);
_maxAni.x = _maxAni.x + 500;
_maxAni.play(_animAnimationSequenceMax);
// end first
// sequence
_mSeq01 = new file_3dsmax1({material:new BitmapMaterial
(event.target.content.bitmapData,{smooth:true})});
_mSeq02 = new file_3dsmax2({material:new BitmapMaterial
(event.target.content.bitmapData,{smooth:true})});
var _mAnimator:Animator = new Animator(_mSeq01,
[{vertices:_mSeq01.vertices, prefix:"_mseqfirst01"},
{vertices:_mSeq02.vertices, prefix:"_mseqfirst02"},
{vertices:_mSeq01.vertices, prefix:"_mseqfirst03"},
{vertices:_mSeq01.vertices, prefix:"_mseqsecound01"},
{vertices:_mSeq02.vertices, prefix:"_mseqsecound02"},
{vertices:_mSeq01.vertices, prefix:"_mseqsecound03"}],
{material:mat, y:0, x:0, z:0, bothsides:true});
var _mAniGroup:AnimationGroup = new AnimationGroup
(["_mseqfirst","_mseqsecound"], false);
_mAnimator.scale(10);
_mAnimator.x = _mAnimator.x + 300;
this.scene.addChild(_mAnimator);
/*/
// example with play frames
_mAnimator.playFrames(["_mseqfirst","_mseqsecound"],1,true,false);
_mAnimator.scale(10);
_mAnimator.x = _mAnimator.x + 300;
this.scene.addChild(_mAnimator);
/*/
// end sequence
the first part of the code worls perfectly, but it is only one
sequence!
when i want to play two animation sequences, see part of the code
sequence the mesh is shown but the animation not. in both cases
(animationgroup and playframes).
how can i add the playcondition to the animation group like in the
animation sequence... her you can _mAnimator.play
(<animationsequence>) => no animation group is possible...
the tutorial from here show this http://www.closier.nl/blog/?p=71
but when i make this:
_animAnimationSequenceMax = new AnimationSequence("_max", true, true,
5);
_animAnimationSequenceMax = new AnimationSequence("_max", true, true,
0.2);
the secound line overwrite the first state and only the secound
sequence is shown in the model.
thx for help
martin