one remark from my side...
in the sequence code i found a mistake:

                        _mSeq01 = new file_3dsmax1({material:new BitmapMaterial
(event.target.content.bitmapData,{smooth:true})});
                        _mSeq02 = new file_3dsmax2({material:new BitmapMaterial
(event.target.content.bitmapData,{smooth:true})});
                        var _mAnimator:Animator = new Animator(_mSeq01,
                        [{vertices:_mSeq01.vertices, prefix:"_mseqfirst01"},
                        {vertices:_mSeq02.vertices, prefix:"_mseqfirst02"},
                        {vertices:_mSeq01.vertices, prefix:"_mseqfirst03"},
                        {vertices:_mSeq01.vertices, prefix:"_mseqsecound01"},
                        {vertices:_mSeq02.vertices, prefix:"_mseqsecound02"},
                        {vertices:_mSeq01.vertices, prefix:"_mseqsecound03"}],
                        {material:mat, y:0, x:0, z:0, bothsides:true});
                        var _animAnimationSequence1:AnimationSequence = new
AnimationSequence("_mseqfirst", true, false, 5);
                        var _animAnimationSequence2:AnimationSequence = new
AnimationSequence("_mseqsecound", true, false, 1);
                        var _mAniGroup:AnimationGroup = new AnimationGroup
([_animAnimationSequence1,_animAnimationSequence2], false);
                        _mAnimator.scale(7);
                        _mAnimator.x = _mAnimator.x + 300;
                        this.scene.addChild(_mAnimator);

the AnimationGroup expect in the first paramet an animation sequence
object ... i solve that but the result is the same. i see the mesh
"this.scene.addChild(_mAnimator);" but i see no animation.
what line i expect is like this:
_mAnimator.play(_mAniGroup);
how can i start the animation group sequence?
thx
martin


On 1 Sep., 19:57, martin <[email protected]> wrote:
> hello,
> i want use the animation group oder the play frames from the animator
> class to play a sequence!
>
> // first
>                         // max head my script from 3ds over cinema4d
>                         _max1 = new file_3dsmax1({material:new BitmapMaterial
> (event.target.content.bitmapData,{smooth:true})});
>                         _max2 = new file_3dsmax2({material:new BitmapMaterial
> (event.target.content.bitmapData,{smooth:true})});
>                         _maxAni = new Animator(_max1,
>                                 [{vertices:_max1.vertices, prefix:"_max01"},
>                                 {vertices:_max2.vertices, prefix:"_max02"},
>                                 {vertices:_max1.vertices, prefix:"_max03"}],
>                                 {material:mat, y:0, x:0, z:0, bothsides:true},
>                                 false);
>                         this.scene.addChild(_maxAni);
>                         _animAnimationSequenceMax = new 
> AnimationSequence("_max", true,
> true, 5);
>                         _maxAni.scale(10);
>                         _maxAni.x = _maxAni.x + 500;
>                         _maxAni.play(_animAnimationSequenceMax);
> // end first
>
> // sequence
>                         _mSeq01 = new file_3dsmax1({material:new 
> BitmapMaterial
> (event.target.content.bitmapData,{smooth:true})});
>                         _mSeq02 = new file_3dsmax2({material:new 
> BitmapMaterial
> (event.target.content.bitmapData,{smooth:true})});
>                         var _mAnimator:Animator = new Animator(_mSeq01,
>                         [{vertices:_mSeq01.vertices, prefix:"_mseqfirst01"},
>                         {vertices:_mSeq02.vertices, prefix:"_mseqfirst02"},
>                         {vertices:_mSeq01.vertices, prefix:"_mseqfirst03"},
>                         {vertices:_mSeq01.vertices, prefix:"_mseqsecound01"},
>                         {vertices:_mSeq02.vertices, prefix:"_mseqsecound02"},
>                         {vertices:_mSeq01.vertices, prefix:"_mseqsecound03"}],
>                         {material:mat, y:0, x:0, z:0, bothsides:true});
>                         var _mAniGroup:AnimationGroup = new AnimationGroup
> (["_mseqfirst","_mseqsecound"], false);
>                         _mAnimator.scale(10);
>                         _mAnimator.x = _mAnimator.x + 300;
>                         this.scene.addChild(_mAnimator);
>                         /*/
> // example with play frames
>                         
> _mAnimator.playFrames(["_mseqfirst","_mseqsecound"],1,true,false);
>                         _mAnimator.scale(10);
>                         _mAnimator.x = _mAnimator.x + 300;
>                         this.scene.addChild(_mAnimator);
>                         /*/
> // end  sequence
>
> the first part of the code worls perfectly, but it is only one
> sequence!
> when i want to play two animation sequences, see part of the code
> sequence the mesh is shown but the animation not. in both cases
> (animationgroup and playframes).
> how can i add the playcondition to the animation group like in the
> animation sequence... her you can _mAnimator.play
> (<animationsequence>) => no animation group is possible...
>
> the tutorial from here show thishttp://www.closier.nl/blog/?p=71
> but when i make this:
> _animAnimationSequenceMax = new AnimationSequence("_max", true, true,
> 5);
> _animAnimationSequenceMax = new AnimationSequence("_max", true, true,
> 0.2);
> the secound line overwrite the first state and only the secound
> sequence is shown in the model.
> thx for help
> martin

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