so instead of calling:

new Number 3D(0,0,0) -> new Vector3D(0,0,0);

and

cube.ownCanvas = true;
cube.layer = true ??

I can understand number3d but is my example for ownCanvas correct above?

thanks

morph

On 14 Sep 2009, at 11:38, katopz wrote:


Hey morph

Number3D -> Vector3D
ownCanvas -> Layer

if some method didn't seem to be exist, you can try copy that from away3d f10
some migrate can make it working ;)

hth

On 14/09/2009, Morph <[email protected]> wrote:
just noticed that little things like,

Number 3d,
ownCanvas

are missing from away3d lite, is there an alternative to these useful
little tools??

thanks

morph

On 11 Sep 2009, at 16:05, Morph wrote:

Well done team!!!

a big thanks from me!!
am checking out the SVN now

morph
On 11 Sep 2009, at 15:59, Rob Bateman wrote:

Greets fellow Away3d'ers!

As far as months go, this last one has been pretty eventful. First
of all the new text-enabled upgrades to the engine, then the text
transformations, and now (slightly later than planned!), a little
piece of 3D magic called Away3D Lite.

It's no secret that over time Away3D has become known as a
'features' engine. While this is a fantastic plaudit for us, it
doesn't really help those flashers looking for something small and
fast! If you fall into this category, then Away3D Lite should be
just what you are looking for.

Based on the same external architecture as the standard Away3D lib,
Lite is re-written internally to better gel with the native 3d
features of Flash 10. What results is an engine that is under 25k
in size, with around 4 times the speed of the standard Away3D engine.

Alongside the release of Away3D Lite v1.0, there are a selection of
examples available, some new and some re-written from the older
Away3D entries. While we have taken great care to match syntax and
structure, obviously there are features that are either too complex
or too verbose to port straight away, so generally converting a
project between libs will involve stripping out some functionality.

you can download Away3d Lite from the svn here:

engine: http://away3d.googlecode.com/svn/trunk/fp10/Away3DLite/
examples:
http://away3d.googlecode.com/svn/trunk/fp10/Examples/Away3DLite/

or by going to http://away3d.com/downloads.

For more details on the new engine's features go to the front page
of away3d.com

Enjoy the new release!

The Away3d Team




--
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com





--
katopz
http://www.sleepydesign.com

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