Hi Fabrice, That was the issue. I just needed to triangulate my mesh in modo and the collada files import to Prefab3D with no issues.
Great work on this by the way! It's a great tool. I've found some of the demo videos and intro video, which are very nice. Do you plan on releasing anymore tutorials? For instance, on exporting to AS3 on how this can integrate into a flash project? Thanks! Wes On Sep 17, 10:54 am, Fabrice3D <[email protected]> wrote: > do you have some "triangulate" in Modo, you could try just before > export as collada? > > btw, Prefab was updated for small details, check update 1.032 > Since you are using the uv mapper, > I'm almost done with some extra rescale frame on actual selection... > should ease remap a bit more. > I hope get it done before FOTB... otherwize next week... > > Mac users > Looks like there are some issues with AIR or my code on snow leopard... > busy looking at it too. > > Fabrice > > On Sep 17, 2009, at 4:30 PM, wesm wrote: > > > > > > > Oh, I'm sorry, that would be important. The app I am using is modo. I > > have been able to import .obj into Prefab3D with no issues. > > I would like to use Maya for my collada export, but I have upgraded to > > Maya 2010 and can't find a collada plugin for that version. > > It looks to me like the problem is the export from modo. > > > Thanks, > > > Wes > > > On Sep 17, 10:25 am, katopz <[email protected]> wrote: > >> your 3D app? , what app name is that plz? > >> 2009/9/17 wesm <[email protected]> > > >>> Hey, > > >>> I am trying to use Prefab3D and I keep getting the same error when I > >>> try and import my collada files. Here is a screen shot of the > >>> problem > >>> with a simple primitive exported from my 3D app. > > >>>http://i27.tinypic.com/14nmsts.jpg > > >>> Thanks, > > >>> Wes > > >> -- > >> katopzhttp://www.sleepydesign.com
