Ok guy, here is the deal.

I can't find any decent documentation about on how the collisionMap
works, and I want it to work so bad...

Here is some facts about my project:

my floor is 5 x 5 meters.

my texture's floor is 512 x 512 pixels.

When I import the floor into the flash and don't have to rotate or
scale it anymore. everything is all right so far.

which parameters would you guys recommend me to use on my collisionMap
creation?

How does factorX and factorY works?

Please, if anyone can help me it'll be real nice.

=)

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