Any new ways to combat disappearing triangles besides adding more
triangles, adjusting camera, keeping distance from the offending
object, etc?

Found this thread and not sure if it is related but it seemed like a
solution? Has this been implimented?

http://groups.google.com/group/away3d-dev/browse_thread/thread/d3259cd08f5e1808

Basically I have a large outdoor plane that I "fly" over and the
triangles disappear when I get close or am at a certain angle.
Increasing subdivisions of the plane knocks performance.

-Joe

Reply via email to