Any new ways to combat disappearing triangles besides adding more triangles, adjusting camera, keeping distance from the offending object, etc?
Found this thread and not sure if it is related but it seemed like a solution? Has this been implimented? http://groups.google.com/group/away3d-dev/browse_thread/thread/d3259cd08f5e1808 Basically I have a large outdoor plane that I "fly" over and the triangles disappear when I get close or am at a certain angle. Increasing subdivisions of the plane knocks performance. -Joe
