I've been doing profiling on a game I've been working on with away3D, and I've been having an issue with loitering objects. Trying to track down what's holding them in memory, I've made sure there are no instances in my code to them. The back reference pane shows that Away3D is still keeping references however. In particular, it appears that CameraVarsStore.viewTransformDictionary is never cleared, and maintains a reference to any object that's been on screen, even if it is no longer part of the scene. CameraVarsStore.reset() resets the nodeClassificationDictionary, and _sourceDictionary, but it doesn't touch the view TransformDictionary. So that ref holds my MovieClipSprite in memory, which holds all the MovieClips in memory, etc. etc. Is this a bug? Should reset by making a new Dictionary(true) for this as well as the nodeClassificationDictionary? The viewTransformDictionary is used by various places (LOD, PointLight, etc) and I'm not sure it would get properly rebuilt each frame. Should there be a way to explicitly remove it from the dictionary when the object is removed from the scene (say whey it's parent becomes null?)
Thanks, Rick
