Yup. You're right, it's weak. So that's probably OK, and it's the other problem I found with the DrawDisplayObjects that was holding them in memory. They were just showing up in here because because they were still around and the weak refs hadn't been broken.
- [away3d] CameraVarsStore.viewTransformDictionary never cleared... RickSaada
- [away3d] Re: CameraVarsStore.viewTransformDictionary neve... Rob Bateman
- [away3d] Re: CameraVarsStore.viewTransformDictionary ... RickSaada
