Hi all!

Just in case you didn't see it posted on the blog: Away3D now sports a
whole new set of shaders using Pixel Bender. You can now calculate
lighting for Point lights or multiple lights of any type per pixel in
the texture, use cube environment maps (as well as spheric with more
precision that before).

Read more here:
http://away3d.com/away3d-3-4-2-pixelbender-to-the-max
or a more long-winded post here:
http://www.derschmale.com/2009/09/19/all-new-normal-mapp-shaders-in-away3d-with-pixel-bender/

We'd appreciate any input while we're working towards a 3.5 release.
The shaders are part of a dot-release (3.4.2), so things can still be
changed based on your thoughts.

Hope you like it! :-)

David

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