Hi all! Just in case you didn't see it posted on the blog: Away3D now sports a whole new set of shaders using Pixel Bender. You can now calculate lighting for Point lights or multiple lights of any type per pixel in the texture, use cube environment maps (as well as spheric with more precision that before).
Read more here: http://away3d.com/away3d-3-4-2-pixelbender-to-the-max or a more long-winded post here: http://www.derschmale.com/2009/09/19/all-new-normal-mapp-shaders-in-away3d-with-pixel-bender/ We'd appreciate any input while we're working towards a 3.5 release. The shaders are part of a dot-release (3.4.2), so things can still be changed based on your thoughts. Hope you like it! :-) David
