Beautiful, they got the right man for the ShaderJob ;O) Can't wait to see shaders in Lite... ( hint, hint! )
PS On Sep 19, 3:57 pm, DerSchmale <[email protected]> wrote: > Hi all! > > Just in case you didn't see it posted on the blog: Away3D now sports a > whole new set of shaders using Pixel Bender. You can now calculate > lighting for Point lights or multiple lights of any type per pixel in > the texture, use cube environment maps (as well as spheric with more > precision that before). > > Read more here:http://away3d.com/away3d-3-4-2-pixelbender-to-the-max > or a more long-winded post > here:http://www.derschmale.com/2009/09/19/all-new-normal-mapp-shaders-in-a... > > We'd appreciate any input while we're working towards a 3.5 release. > The shaders are part of a dot-release (3.4.2), so things can still be > changed based on your thoughts. > > Hope you like it! :-) > > David
