Beautiful, they got the right man for the ShaderJob ;O)

Can't wait to see shaders in Lite... ( hint, hint! )

PS

On Sep 19, 3:57 pm, DerSchmale <[email protected]> wrote:
> Hi all!
>
> Just in case you didn't see it posted on the blog: Away3D now sports a
> whole new set of shaders using Pixel Bender. You can now calculate
> lighting for Point lights or multiple lights of any type per pixel in
> the texture, use cube environment maps (as well as spheric with more
> precision that before).
>
> Read more here:http://away3d.com/away3d-3-4-2-pixelbender-to-the-max
> or a more long-winded post 
> here:http://www.derschmale.com/2009/09/19/all-new-normal-mapp-shaders-in-a...
>
> We'd appreciate any input while we're working towards a 3.5 release.
> The shaders are part of a dot-release (3.4.2), so things can still be
> changed based on your thoughts.
>
> Hope you like it! :-)
>
> David

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