Hey Misterbenn (nice! :))

this sounds like a bug - would it be possible to get an issue report from
you? you can submit issues here:

http://code.google.com/p/away3d/issues/list

any information you can supply to re-create the problem would assist us with
debugging.

cheers!

Rob

On Wed, Sep 23, 2009 at 12:43 PM, misterbenn <[email protected]> wrote:

>
> Hi all,
>
> I've got a problem, or possibly discovered a problem with Plane
> objects which have an interactive MovieMaterial.
> I'm adding and removing several of them to the same ObjectContainer3D
> at different stages. The first time I add them they work fine, but if
> I remove them from the container then add them back into the same
> container they stop working being interactive. If I add a new
> interactive Plane it works fines.
>
> From what I've looked at it could possibly be something to do with the
> sprite the MovieMaterial is made from not being removed from the
> display list and therefore confusing things later when I try to add it
> back in. I used DeMonster debugger to watch was was happening on the
> display list, heres my attempt to describe this
>
> 1. Add three planes to a container, debugger reports
>
> instanceSomethingOrOther(Sprite)
>  |- plane1
>  |- plane2
>  |- plane3
>
> 2. remove the Planes from the container, debugger reports nothing in
> the container
>
> instanceSomethingOrOther(Sprite)
>  |- nothing here
>
> 3. add a previously used and an additional planes (plane1 and plane4),
> debugger reports
>
> instanceSomethingOrOther(Sprite)
>  |- plane1
>  |- plane2
>  |- plane3
>  |- plane4
>
> As you can see it has all the previous items in it.
>
> Ive done a workaround for it, but it would be interesting to find out
> why this was happening or if Im missing out something simple.
>
> Hope this makes sense. Im using a version for Player 9.
>
>


-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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