Hi,

Just made an example of billboard behaviour in Away3DLite (i.e. plane
always points into camera)
http://www.videometry.net/away3d/Basic_Billboard.html
Use arrow keys to move/rotate camera

source
http://www.videometry.net/away3d/Basic_Billboard.fla

I noticed a couple of things.
First if you make a plane look at the camera, by default it is upside
down.
Not sure if that's a bug, or something to do with Flash y-negative, or
whatever.
To fix this I just turned the texture upside down, easy, but not
ideal.

This is going to sound like a total noob question, but how do you move
the camera?!
I've tried, with various cameras to manipulate z, and the position is
read only.
Is there a bug in Lite, or am I going about it the wrong way? (see
source above, line is commented)
For this example I resorted to manipulating the distance property,
which is why the camera "flip" when
it crosses 0,0,0

Cheers!

PS

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