Hey themightyatom

fist of all, very nice effect! we are working to get this functionality into
the Lite engine by default.

the lookat function will cause the z axis of the plane(the normal)  to flip
around and point at whereever you specify. i'm not sure why you are seeing
the y axis flip, will check that out.

the camera you are curently using is the hovercamera which in lite is
designed to be used by manilupating the tiltAngle and panAngle properties.
In order to stop this, you can do one of two things:

halt the call camera.hover() in the onEnterFrame function

use Camera3D instead, and use rotationY instead of panAngle to rotate left
and right

hth!

Rob


On Tue, Sep 29, 2009 at 4:34 PM, themightyatom <[email protected]>wrote:

>
> Hi,
>
> Just made an example of billboard behaviour in Away3DLite (i.e. plane
> always points into camera)
> http://www.videometry.net/away3d/Basic_Billboard.html
> Use arrow keys to move/rotate camera
>
> source
> http://www.videometry.net/away3d/Basic_Billboard.fla
>
> I noticed a couple of things.
> First if you make a plane look at the camera, by default it is upside
> down.
> Not sure if that's a bug, or something to do with Flash y-negative, or
> whatever.
> To fix this I just turned the texture upside down, easy, but not
> ideal.
>
> This is going to sound like a total noob question, but how do you move
> the camera?!
> I've tried, with various cameras to manipulate z, and the position is
> read only.
> Is there a bug in Lite, or am I going about it the wrong way? (see
> source above, line is commented)
> For this example I resorted to manipulating the distance property,
> which is why the camera "flip" when
> it crosses 0,0,0
>
> Cheers!
>
> PS
>
>


-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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