Could you provide an example? The planes are being generated on the
fly. Thanks.


On Oct 1, 2:26 am, Michael Iv <[email protected]> wrote:
> Sure Man !. It is because it is the same Instance of the Material. You need
> to assign each plain different instance in order to control them separately
>
> On Thu, Oct 1, 2009 at 2:45 AM, Crisstyle <[email protected]> wrote:
>
> > Im using the same 3 MovieMaterials on numerous planes in my scene. The
> > planes are put on the screen each time a click event happens by the
> > user and when I put them on screen I want to play an animation just
> > once. (Its basically a bomb that goes off and then shows a couple on
> > screen)
>
> > The problem I am having is due to using the same MovieMaterial on
> > numerous planes. The animation plays fine when the plane is put on the
> > screen, but then plays again if another plane is put on the screen
> > with the same MovieMaterial. I dont want this to happen more than once
> > for each plane.
>
> > Can someone help? Here is the function that gets called each time a
> > click event occurs:
>
> > public function createCouple():void
> >                {
> >                        var coupleName:MovieClip =
> > _coupleArray[_mathUtils.randRange(0, 2)]
> > as MovieClip;
> >                        var material:MovieMaterial = new
> > MovieMaterial(coupleName);
> >                        var materialMC:MovieClip = material.movie as
> > MovieClip;
> >                        var couplePlane:Plane = new Plane({material:
> > material, rotationX:
> > 90, z: 100, x: 100, y: 100, width: 150, height: 275});
>
> >                        _viewPort3D.scene.addChild(couplePlane);
> >                        materialMC.gotoAndPlay(1);
> >                }

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