I don't think it will work for him because you still reference the same
MovieClip Instance . I was having such an Issue in one game project and was
forced to write utility that completely
clones the MovieClip for each material.

On Thu, Oct 1, 2009 at 7:23 PM, Morph <[email protected]> wrote:

>
> something like this:
>
> var movieArray:Array = new Array();
>
> movieArray = [
> new MovieMaterial(yourMovieMaterial),
> new MovieMaterial(yourMovieMaterial),
> new MovieMaterial(yourMovieMaterial),
> ];
>
> // plane generator
>
> for (i=0;i<3;i++) {
> var plane:Plane = new Plane();
> plane.name = "myPlane"+String(i);
> plane.material = movieArray[i];
> }
>
> that will assign separate materials to planes dynamically.
>
> hope this helps
>
> Morph
>
> On 1 Oct 2009, at 17:33, Crisstyle wrote:
>
>
>> Could you provide an example? The planes are being generated on the
>> fly. Thanks.
>>
>>
>> On Oct 1, 2:26 am, Michael Iv <[email protected]> wrote:
>>
>>> Sure Man !. It is because it is the same Instance of the Material. You
>>> need
>>> to assign each plain different instance in order to control them
>>> separately
>>>
>>> On Thu, Oct 1, 2009 at 2:45 AM, Crisstyle <[email protected]> wrote:
>>>
>>>  Im using the same 3 MovieMaterials on numerous planes in my scene. The
>>>> planes are put on the screen each time a click event happens by the
>>>> user and when I put them on screen I want to play an animation just
>>>> once. (Its basically a bomb that goes off and then shows a couple on
>>>> screen)
>>>>
>>>
>>>  The problem I am having is due to using the same MovieMaterial on
>>>> numerous planes. The animation plays fine when the plane is put on the
>>>> screen, but then plays again if another plane is put on the screen
>>>> with the same MovieMaterial. I dont want this to happen more than once
>>>> for each plane.
>>>>
>>>
>>>  Can someone help? Here is the function that gets called each time a
>>>> click event occurs:
>>>>
>>>
>>>  public function createCouple():void
>>>>           {
>>>>                   var coupleName:MovieClip =
>>>> _coupleArray[_mathUtils.randRange(0, 2)]
>>>> as MovieClip;
>>>>                   var material:MovieMaterial = new
>>>> MovieMaterial(coupleName);
>>>>                   var materialMC:MovieClip = material.movie as
>>>> MovieClip;
>>>>                   var couplePlane:Plane = new Plane({material:
>>>> material, rotationX:
>>>> 90, z: 100, x: 100, y: 100, width: 150, height: 275});
>>>>
>>>
>>>                    _viewPort3D.scene.addChild(couplePlane);
>>>>                   materialMC.gotoAndPlay(1);
>>>>           }
>>>>
>>>
>

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