Hey Morph

the camera issue should be fixed in 3.4.2. please let us know if this is not
the case for you!

cheers

Rob

On Thu, Oct 1, 2009 at 7:54 PM, Fabrice3D <[email protected]> wrote:

> show me the cube codeI know it works. Used it not 3 weeks ago.
>
> Fabrice
>
>
> On Oct 1, 2009, at 5:42 PM, Morph wrote:
>
> away3d
> Cube with map6 property set to true fails.
> away3d lite
> Cube6 + bitmapmaterial (eg. peterskybox.jpg) works perfect..
>
> tia
>
> morph
>
> ps: any idea about the HoverCam issue?
>
>
> On 1 Oct 2009, at 16:26, Fabrice3D wrote:
>
> Try Cube with map6 property true which behaves then as the skybox6.
> Ill take a look at skybox6 asap
>
> Fabrice
>
>
> On Oct 1, 2009, at 5:06 PM, Morph wrote:
>
> Dear All,
> think there is a bug in HoverCamera in both away3d 3.4.1> and away3d lite.
>
> I have reverted to 3.4.0 with a modification to it as follows, lines
> 134-136:
>
> gx += target.x;
> gy += target.y;
> gz += target.z;
>
> I can see this has been added in 3.4.2 but unfortunately it just does not
> work as it did before.. you get really weird hover, not as it does with
> 3.4.0 so for the moment I have to stick with 3.4.0...
>
> in away 3dlite - same thing it goes a little crazy and for whatever reason
> it does not seem to be following its target..
>
> on another note, i am still convinced that the cube6 mapping on a normal
> cube does not work as it should in away3d (a skybox6 however applies the
> material properly).. works like a treat in aw3d lite though. using the same
> method away3d squeezes all of it onto 1 plane and then distorts the rest. in
> away3d lite however, set bitmap material and it wraps all the planes
> perfectly..
>
> any thoughts team
>
> Morph
>
>
>
>
>


-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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