Hey Morph the camera issue should be fixed in 3.4.2. please let us know if this is not the case for you!
cheers Rob On Thu, Oct 1, 2009 at 7:54 PM, Fabrice3D <[email protected]> wrote: > show me the cube codeI know it works. Used it not 3 weeks ago. > > Fabrice > > > On Oct 1, 2009, at 5:42 PM, Morph wrote: > > away3d > Cube with map6 property set to true fails. > away3d lite > Cube6 + bitmapmaterial (eg. peterskybox.jpg) works perfect.. > > tia > > morph > > ps: any idea about the HoverCam issue? > > > On 1 Oct 2009, at 16:26, Fabrice3D wrote: > > Try Cube with map6 property true which behaves then as the skybox6. > Ill take a look at skybox6 asap > > Fabrice > > > On Oct 1, 2009, at 5:06 PM, Morph wrote: > > Dear All, > think there is a bug in HoverCamera in both away3d 3.4.1> and away3d lite. > > I have reverted to 3.4.0 with a modification to it as follows, lines > 134-136: > > gx += target.x; > gy += target.y; > gz += target.z; > > I can see this has been added in 3.4.2 but unfortunately it just does not > work as it did before.. you get really weird hover, not as it does with > 3.4.0 so for the moment I have to stick with 3.4.0... > > in away 3dlite - same thing it goes a little crazy and for whatever reason > it does not seem to be following its target.. > > on another note, i am still convinced that the cube6 mapping on a normal > cube does not work as it should in away3d (a skybox6 however applies the > material properly).. works like a treat in aw3d lite though. using the same > method away3d squeezes all of it onto 1 plane and then distorts the rest. in > away3d lite however, set bitmap material and it wraps all the planes > perfectly.. > > any thoughts team > > Morph > > > > > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
