thx for the code...
but for tracing the obj string, your code doesn't work...
i use this:
                private function classReady(e:ExporterEvent):void
                {
                        trace("---obj start...");
                        trace(e.data.toString());
                        trace("---obj done...");
                }
thx, and have a nice sunday ;-)
martin

On 4 Okt., 01:13, Fabrice3D <[email protected]> wrote:
> Its very easy:
>
> import myclass; //-->  your outputed as3 class
> import away3d.exporters.ObjExporter;
> import away3d.events. ExporterEvent;
>
> in your code
>
> var exporter:ObjExporter = new ObjExporter();
> exporter.addOnExportComplete(classReady);
> exporter.export(new myclass());//<-- here is your exported as3, you  
> pass it to the exporter
>
> private function classReady(e:ExporterEvent):void
> {
>         trace((e.target as AS3Exporter).as3File);  //--> the output string of 
>  
> the obj file. save this string in textfile and save as myclass.obj
>
> }
>
> note that in Away you will have only the obj geometry in the obj file
> so if you want to restore the materials,
> just drop/load this obj file in Prefab or any 3d app supporting obj  
> format and add them manually.
> then reexport as obj with the textures+mtl.
>
> voila :)
>
> Fabrice
>
> On Oct 4, 2009, at 12:58 AM, martin wrote:
>
>
>
>
>
> > "but you can compile in away the class and export as obj. :)"
> > ah ok, can u explain more how it works...
> > thx
> > martin
>
> > On 3 Okt., 23:33, Fabrice3D <[email protected]> wrote:
> >> no, you cannot load/drop the as3 in Prefab and export as obj.
> >> but you can compile in away the class and export as obj. :)
>
> >> You'll soon be able to export as" .awd"
> >> awd = away data :)
>
> >> and indeed load runtime, and be able to drop this format on the app.
> >> It should be available in a little update somewhere this week.
>
> >> Fabrice
>
> >> On Oct 3, 2009, at 11:22 PM, martin wrote:
>
> >>> thx fabrice for the fantastic tool!
> >>> one question, is the reverse case possible? i have an as3 away3d  
> >>> class
> >>> and i want to create a obj file.
> >>> martin
>
> >>> On 1 Okt., 17:35, Fabrice3D <[email protected]> wrote:
> >>>> Sounds to me you do not have a valid font on your machine or you  
> >>>> try
> >>>> to embed more fonts than are actually defined into the font file.
> >>>> You could try another one if you are sure its ok.
>
> >>>> try make outlines with this font in illustrator...
>
> >>>> Fabrice
>
> >>>> On Oct 1, 2009, at 5:21 PM, GBear wrote:
>
> >>>>> Hi, Yip It's me again, sorry!
>
> >>>>> Now I'm getting "unable to resolve '..assets/extrusionfonts.swf'  
> >>>>> for
> >>>>> transcoding"
>
> >>>>> Google shows others have similar problems, so could be Flash. I'm
> >>>>> using CS4, but I just can't understand why the example files work
> >>>>> and
> >>>>> can run arial, but not mine.
>
> >>>>> I've been through three versions using Fabrice and Li's examples,
> >>>>> four
> >>>>> hours tonight!
>
> >>>>> If I do a 2D sprite text option am I likely to run into the same
> >>>>> problems?
>
> >>>>> Thanks guys, I hope this at least helps you build a tut or
> >>>>> something!
>
> >>>>> Cheers
>
> >>>>> On Oct 1, 4:12 pm, Fabrice3D <[email protected]> wrote:
> >>>>>> You are welcome...
>
> >>>>>> It's just we have the enormous task to build more doc/tuts now...
>
> >>>>>> Fabrice
>
> >>>>>> On Oct 1, 2009, at 2:12 AM, GBear wrote:
>
> >>>>>>> Once again thanks so much, I really appreciate your help  
> >>>>>>> Fabrice,
> >>>>>>> and
> >>>>>>> Li.
>
> >>>>>>> This is such an amazing tool with fantastic opportunities but  
> >>>>>>> for
> >>>>>>> someone like me with zero programming background it can be
> >>>>>>> daunting
> >>>>>>> and frustrating when little things crop up, even when just
> >>>>>>> trying to
> >>>>>>> tweak the examples, I don't try and get too clever.
>
> >>>>>>> anyway, all the best.
> >>>>>>> Cheers
>
> >>>>>>> On Sep 30, 11:30 pm, Li <[email protected]> wrote:
> >>>>>>>> "ERROR missing Arial font" is Wu's swf parser saying that it
> >>>>>>>> didn't
> >>>>>>>> find any
> >>>>>>>> dynamic textfields with embedded Arial text in the stage. This
> >>>>>>>> is a
> >>>>>>>> requirement for the fonts to work.
>
> >>>>>>>> More details here:http://www.lidev.com.ar/?p=203

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