When I create bitmap material with particular bitmap, once I add it to object and object to stage, I cannot remove that bitmap from memory at all. It get stuck in the engine with loads of refferences from renderer and projector, Even I remove object from stage, null materials, remove all listeners (proper cleanup) it still get stuck there. Is there any methot to help this? I know there is manual method in PV3D which allows you to remove it but material.dispose() or something simmiliar is not there. It is not big issue when doing single project. but if you have several modules and need to unload them I can't find workaround for that.
Pavel
