Animator objects are mesh animated instances.
they are Mesh objects, not displayobjects.
you can say myanim.x = val; or any other Mesh properties to it.

To scale an Animator object, you need to multiply the keyframes information by the same factor, not just the mesh.

Fabrice


On Oct 5, 2009, at 1:19 AM, martin wrote:


hello,
i want to move, scale and rotate a animator object over a timeperiod.
what is the best technique do to that. a xml-datasheet, which is the
datasource for a parsingsequence every frame or what could i do in the
3d space?
my first solution was to animate a movieclip in flash, import the
animated movieclip in away and change the placeholder from the
movieclip with my animator object. but i have always casting problems
to cast my animator object to an displayobject.
so hope anyone can help.
thx
martin

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