> Animator objects are mesh animated instances. > they are Mesh objects, not displayobjects. thx. thats clear, with the displayobject-casting problem i mean: i want to add the animator in a movieclip, because the movieclip is animated an scaled previous with a script.
> you can say myanim.x = val; or any other Mesh properties to it. yes. thats clear too :) but when i have a sequence with >300fps and i must change every x, y and scale manuall, which it is not comfortable ;-) the question here was: - has anyone a smart solution to move, scale and rotate a animator or - how can i cast/add a animator in a movieclip, which is in the 3d scene i hope i could specialize my question more thx martin On 5 Okt., 09:57, Fabrice3D <[email protected]> wrote: > Animator objects are mesh animated instances. > they are Mesh objects, not displayobjects. > you can say myanim.x = val; or any other Mesh properties to it. > > To scale an Animator object, you need to multiply the keyframes > information by the same factor, not just the mesh. > > Fabrice > > On Oct 5, 2009, at 1:19 AM, martin wrote: > > > > > > > hello, > > i want to move, scale and rotate a animator object over a timeperiod. > > what is the best technique do to that. a xml-datasheet, which is the > > datasource for a parsingsequence every frame or what could i do in the > > 3d space? > > my first solution was to animate a movieclip in flash, import the > > animated movieclip in away and change the placeholder from the > > movieclip with my animator object. but i have always casting problems > > to cast my animator object to an displayobject. > > so hope anyone can help. > > thx > > martin
