> Animator objects are mesh animated instances.
> they are Mesh objects, not displayobjects.
thx. thats clear, with the displayobject-casting problem i mean:
i want to add the animator in a movieclip, because the movieclip is
animated an scaled previous with a script.

> you can say myanim.x = val; or any other Mesh properties to it.
yes. thats clear too :) but when i have a sequence with >300fps and i
must change every x, y and scale manuall, which it is not
comfortable ;-)

the question here was:
- has anyone a smart solution to move, scale and rotate a animator
or
- how can i cast/add a animator in a movieclip, which is in the 3d
scene
i hope i could specialize my question more
thx
martin


On 5 Okt., 09:57, Fabrice3D <[email protected]> wrote:
> Animator objects are mesh animated instances.
> they are Mesh objects, not displayobjects.
> you can say myanim.x = val; or any other Mesh properties to it.
>
> To scale an Animator object, you need to multiply the keyframes  
> information by the same factor, not just the mesh.
>
> Fabrice
>
> On Oct 5, 2009, at 1:19 AM, martin wrote:
>
>
>
>
>
> > hello,
> > i want to move, scale and rotate a animator object over a timeperiod.
> > what is the best technique do to that. a xml-datasheet, which is the
> > datasource for a parsingsequence every frame or what could i do in the
> > 3d space?
> > my first solution was to animate a movieclip in flash, import the
> > animated movieclip in away and change the placeholder from the
> > movieclip with my animator object. but i have always casting problems
> > to cast my animator object to an displayobject.
> > so hope anyone can help.
> > thx
> > martin

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