It was my mistake. It solved it by making the repeat flag of BitmapMaterial true.
On 10月5日, 午後9:44, teraapi <[email protected]> wrote: > I found the bug of Away3d. It doesn't work normally when UV is a > minus. > > http://teraapi.com/away3dtmp/compare.png > > Could anyone make the patch? > > Example model (obj_Waku.as): > > package { > import away3d.core.*; > import away3d.core.base.*; > // import away3d.core.mesh.*; > // import away3d.core.material.*; > import away3d.core.utils.*; > > public class obj_Waku extends Mesh { > private var ve:Array; > private var fa:Array; > > public function obj_Waku(init:Object = null) { > super( init ); > init = Init.parse(init); > ve = []; > > v(100.000000,100.000000,-100.000000); > v(-100.000000,-100.000000,-100.000000); > v(100.000000,-100.000000,-100.000000); > > // f(0,1,2, /*UV0*/ 0.000000,-1.000000, /*UV1*/ > 1.000000,-0.000000, /*UV2*/0.000000,-0.000000, > 0.000000,-0.000000,1.000000); Broken UV > f(0,1,2, /*UV0*/ 0.000000,0.000000, /*UV1*/ > 1.000000,1.000000, /*UV2*/0.000000,1.000000, > 0.000000,-0.000000,1.000000); //Correct UV, Y+=1.0 > > x = 0.000000; y = 0.000000; z = 0.000000; > > rotationX = 0.000000; rotationY = -0.000000; > rotationZ = 0.000000; > > // this.scaleXYZ(1.000000, 1.000000, 1.000000); > > } > public function v(x:Number, y:Number, z:Number):void { > ve.push(new Vertex(x, y, z)); > } > > public function f(vertexIndex1:int, vertexIndex2:int, > vertexIndex3:int, uv00:Number, uv01:Number, uv10:Number, uv11:Number, > uv20:Number, uv21:Number, normalx:Number, normaly:Number, > normalz:Number):void { > var face:Face = new Face( ve[vertexIndex1], > ve[vertexIndex2], ve > [vertexIndex3], null, new UV(uv00, uv01), new UV(uv10, uv11), new UV > (uv20, uv21) ); > addFace(face); > } > > public function f2(vertexIndex1:int, vertexIndex2:int, > vertexIndex3:int):void { > addFace( new Face(ve[vertexIndex1], ve[vertexIndex2], > ve > [vertexIndex3]) ); > } > } > > } > > On 10月5日, 午前4:08, Fabrice3D <[email protected]> wrote: > > > make sure your model is triangulated before export as 3ds or any other > > format for Away3d > > Fabrice > > > On Oct 4, 2009, at 3:51 AM, teraapi wrote: > > > > Hi all, > > > > UV breaks when 3ds is loaded. It repaired if it does very? > > > The model is a square, and all surfaces reverse. > > > > Away3d: away3d_3_4_0.zip > > > IDE: Flex builder 3.02 (Flex SDK 3.4) > > > OS: Windows > > > Browser: Firefox 3.5.3 > > > > Source + 3DS Model (zipped): > > >http://teraapi.com/away3dtmp/src.zip > > > > Source: > > >http://teraapi.com/away3dtmp/srcview/ > > > > Flash: > > >http://teraapi.com/away3dtmp/Main.html > > > > Correct (using Blender): > > >http://teraapi.com/away3dtmp/correct.jpg > > > > Thanks
