Make sure the poly count for each object isn't too high. You can check
the number of faces from the stats page when you right-click over and
object.

If there are more than a few thousand faces in total on the scene
(assuming Away3D and not Away3Dlite) then things might begin to slow
down.

Greg

On Oct 6, 12:00 pm, shakil <[email protected]> wrote:
> I am newly works with away3D. In my project there are 30 different
> objects and each object is movable. This is like a chessboard game.
> But it is too solo when i render 30 objects. How can i speed up
> rendering? This is like chessboard where each piece is a object.  It
> works fine where there are less than 10 pieces but when the number of
> piece increase then it response too solo. Thanks to all.
> Shakil

Reply via email to