Simplify your models if possible. Flash engines are still only a little more advanced than Nintendo 64's when it comes to polygon count. Billboarding helps a lot as well, if you're able to use raster graphics as fake 3D objects. Although in your case that would mean camera constraints, so your best solution is to find or create simpler models. If you view in wireframe mode, the fewer the lines, the faster your project will run.
- [away3d] How i can speed up my project... shakil
- [away3d] Re: How i can speed up my project... Greg209
- [away3d] Re: How i can speed up my project... jaggedsoft
- [away3d] Re: How i can speed up my project... Fotis Chatzinikos
