do you think it would be work if I placed invisible planes where I
want the click listeners to happen? like the old invisible button
technique, I know its archaic ;)

I shall post an example of what I mean shortly, it might clarify what
I am trying to do..

tia

morph

On Oct 6, 2:05 am, Li <[email protected]> wrote:
> Hey morphean,
>
> First of all, I believe that when you embed external symbols in such a way
> the code is stripped from the timeline. You have to load the objects in
> quite a special way to avoid this, which isn't too simple. Check out
> "Shake'nBake" in Grant Skinner's site if you have to go this way regardless
> of the complication.
>
> Second, having your code in the sprite of a material may be a bit too
> awkward. You could do it, but I wouldn't recommend it.
>
> Third, you are making a few mistakes in your use of MovieMaterial.
> plane.material expects to receive an instance of an IMaterial, for example
> MovieMaterial. Check out the Away documentation to see how you're supposed
> to use these materials, review some of the examples, etc.
>
> Maybe you could do a class MyClass that extends ObjectContainer3D with the
> moveMe method and a listener (addOnMouseDown or something), and place
> geometries inside of it. Then every object of this type will trigger the
> moveMe method each time they're clicked.
>
> hth

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