I guess I figured it out...turns out the exported Mesh that blender gives you has UV coordinates mapped (if you map them to a bitmap in blender). Thus, if the blender model only uses one bitmap texture then I can just set the texture of all the faces to that bitmap and the UV mapping makes it look pretty. Still have some work, but away3D + blender is turning out to be amazing :D
On Oct 6, 5:41 pm, Makc <[email protected]> wrote: > On Wed, Oct 7, 2009 at 12:25 AM, Fabrice3D <[email protected]> wrote: > > So, I have a blender model with lots of pretty textures and I want to > > import it into my flash project, but the actionscript exporter only > > exports the mesh, not the textures. > > previous answer was indeed for this > > Yes, because Dennis script operates under assumption of one texture > per mesh - so that anyone can later set texture material to whole mesh > with minimal effort. OP, however, describes setting multiple textures > to face groups by trial and error.
