I guess I figured it out...turns out the exported Mesh that blender
gives you has UV coordinates mapped (if you map them to a bitmap in
blender). Thus, if the blender model only uses one bitmap texture then
I can just set the texture of all the faces to that bitmap and the UV
mapping makes it look pretty. Still have some work, but away3D +
blender is turning out to be amazing :D

On Oct 6, 5:41 pm, Makc <[email protected]> wrote:
> On Wed, Oct 7, 2009 at 12:25 AM, Fabrice3D <[email protected]> wrote:
> > So, I have a blender model with lots of pretty textures and I want to
> > import it into my flash project, but the actionscript exporter only
> > exports the mesh, not the textures.
> > previous answer was indeed for this
>
> Yes, because Dennis script operates under assumption of one texture
> per mesh - so that anyone can later set texture material to whole mesh
> with minimal effort. OP, however, describes setting multiple textures
> to face groups by trial and error.

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