Did you get the error with a gif or jpg? Also try: basicMat.bitmapData
-Pete On Wed, Oct 7, 2009 at 2:20 PM, Joseph <[email protected]> wrote: > > I contiue to get the following error with the code below: > > "1118: Implicit coercion of a value with static type Object to a > possibly unrelated type away3dlite.materials:Material." > > I've tried several different ways to import the png file and put it > onto the plane (as can be seen from commented lines). However, I > continue to get this error over and over again. > > Am I doing something wrong code wise? It appears that away3dlite uses > the same syntax from examples I've seen ... > > > package > { > import flash.display.Sprite; > import flash.ui.Keyboard; > import flash.events.Event; > import away3dlite.cameras.Camera3D; > import away3dlite.containers.*; > import away3dlite.core.base.Mesh; > //import away3dlite.events.Loader3DEvent; > import away3dlite.materials.BitmapFileMaterial; > import away3dlite.materials.BitmapMaterial; > import away3dlite.events.MouseEvent3D; > import away3dlite.primitives.Plane; > import away3dlite.core.render.*; > import away3dlite.core.utils.Cast; > import away3dlite.core.base.Object3D; > import flash.events.*; > import flash.display.StageQuality; > > public class flyexample1L extends Sprite > { > //[Embed (source="samp_mat.png")]public var basicMat:Class; > > private var scene:Scene3D; > private var view:View3D; > //private var clipping:Clipping; > > private var camera:Camera3D; > private var camPitch:Number=0; > private var camPan:Number=0; > private var camHeight:Number=100; > > private var lastKey:uint=0; > private var keyIsDown:Boolean = false; > private var mouseDwn:Boolean = false; > private var freePan:Boolean = true; > > private var plainPlane:Plane; > > private var basicBFM:BitmapFileMaterial; > private var basicBM:BitmapMaterial; > > > public function flyexample1L() > { > initEngine(); > initMaterials(); > initObjects(); > initListeners(); > stage.quality = StageQuality.LOW; > } > > > private function initEngine():void > { > camera = new Camera3D(); > camera.x = 500; > camera.z = 500; > camera.y=camHeight; > > view = new View3D(scene, camera, new > BasicRenderer()); > view.x = stage.stageWidth / 2; > view.y = > stage.stageHeight / 2; > stage.quality = StageQuality.LOW; > > addChild( view ); > } > > > private function initMaterials():void > { > basicBFM = new BitmapFileMaterial("samp_mat.png"); > //basicBM = BitmapMaterial(Cast.bitmap(basicMat)); > } > > > private function initObjects():void > { > > //plainPlane = new Plane({material:basicBM,width:500,height: > 500,segmentsW:3,segmentsH:3,bothside:true}); > > plainPlane = new Plane({material:basicBFM,width:500,height: > 500,segmentsW:3,segmentsH:3,bothside:true}); > > //plainPlane = new Plane({material:basicMat,width:500,height: > 500,segmentsW:3,segmentsH:3,bothside:true}); > plainPlane.y = 250; > plainPlane.z = 0; > plainPlane.x = 0; > } > > > private function initListeners():void > { > addEventListener(Event.ENTER_FRAME,onEnterFrame); > > stage.addEventListener(KeyboardEvent.KEY_DOWN,keyDown); > stage.addEventListener(KeyboardEvent.KEY_UP,keyUp); > } > > > private function onEnterFrame( e:Event ):void > { > > if(keyIsDown){ > switch(lastKey){ > case Keyboard.LEFT : > plainPlane.rotationY > = -1; > //camera.moveLeft(20); > break; > > case Keyboard.RIGHT : > plainPlane.rotationY = 1; > //camera.moveRight(20); > break; > > case Keyboard.UP : > plainPlane.rotationX = 1; > //camera.moveForward(35); > break; > > case Keyboard.DOWN : > plainPlane.rotationX = 1; > //camera.moveBackward(35); > break; > } > } > > view.render(); > } > > > private function onMouseDown(e:MouseEvent):void > { > mouseDwn=true; > } > > > private function onMouseUp(e:MouseEvent):void > { > mouseDwn=false; > } > > > private function keyDown(e:KeyboardEvent):void > { > lastKey = e.keyCode; > keyIsDown = true; > } > > > private function keyUp(e:KeyboardEvent):void > { > keyIsDown = false; > } > > > private function onResize(event:Event):void > { > view.x = stage.stageWidth / 2; > view.y = > stage.stageHeight / 2; > } > > } > } > > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
