>
> plainPlane = new Plane({material:basicBFM,width:500,height:
> 500,segmentsW:3,segmentsH:3,bothside:true});

may be this line, there is no initObj in lite. do try this example*(s) ;p*

http://away3d.googlecode.com/svn/trunk/fp10/Examples/Away3DLite/as/src/ExPlane.as

hth

2009/10/8 Peter Kapelyan <[email protected]>

> Did you get the error with a gif or jpg? Also try:
>
> basicMat.bitmapData
>
> -Pete
>
>
> On Wed, Oct 7, 2009 at 2:20 PM, Joseph <[email protected]> wrote:
>
>>
>> I contiue to get the following error with the code below:
>>
>> "1118: Implicit coercion of a value with static type Object to a
>> possibly unrelated type away3dlite.materials:Material."
>>
>> I've tried several different ways to import the png file and put it
>> onto the plane (as can be seen from commented lines). However, I
>> continue to get this error over and over again.
>>
>> Am I doing something wrong code wise? It appears that away3dlite uses
>> the same syntax from examples I've seen ...
>>
>>
>> package
>> {
>>        import flash.display.Sprite;
>>        import flash.ui.Keyboard;
>>        import flash.events.Event;
>>        import away3dlite.cameras.Camera3D;
>>        import away3dlite.containers.*;
>>        import away3dlite.core.base.Mesh;
>>        //import away3dlite.events.Loader3DEvent;
>>        import away3dlite.materials.BitmapFileMaterial;
>>        import away3dlite.materials.BitmapMaterial;
>>        import away3dlite.events.MouseEvent3D;
>>        import away3dlite.primitives.Plane;
>>        import away3dlite.core.render.*;
>>        import away3dlite.core.utils.Cast;
>>        import away3dlite.core.base.Object3D;
>>        import flash.events.*;
>>        import flash.display.StageQuality;
>>
>>        public class flyexample1L extends Sprite
>>        {
>>                //[Embed (source="samp_mat.png")]public var basicMat:Class;
>>
>>                private var scene:Scene3D;
>>                private var view:View3D;
>>                //private var clipping:Clipping;
>>
>>                private var camera:Camera3D;
>>                private var camPitch:Number=0;
>>                private var camPan:Number=0;
>>                private var camHeight:Number=100;
>>
>>                private var lastKey:uint=0;
>>                private var keyIsDown:Boolean = false;
>>                private var mouseDwn:Boolean = false;
>>                private var freePan:Boolean = true;
>>
>>                private var plainPlane:Plane;
>>
>>                private var basicBFM:BitmapFileMaterial;
>>                private var basicBM:BitmapMaterial;
>>
>>
>>                public function flyexample1L()
>>                {
>>                        initEngine();
>>                        initMaterials();
>>                        initObjects();
>>                        initListeners();
>>                        stage.quality = StageQuality.LOW;
>>                }
>>
>>
>>                private function initEngine():void
>>                {
>>                        camera = new Camera3D();
>>                        camera.x = 500;
>>                        camera.z = 500;
>>                        camera.y=camHeight;
>>
>>                        view = new View3D(scene, camera, new
>> BasicRenderer());
>>                        view.x = stage.stageWidth / 2;
>>                                                view.y =
>> stage.stageHeight / 2;
>>                        stage.quality = StageQuality.LOW;
>>
>>                        addChild( view );
>>                }
>>
>>
>>                private function initMaterials():void
>>                {
>>                        basicBFM = new BitmapFileMaterial("samp_mat.png");
>>                        //basicBM = BitmapMaterial(Cast.bitmap(basicMat));
>>                }
>>
>>
>>                private function initObjects():void
>>                {
>>
>> //plainPlane = new Plane({material:basicBM,width:500,height:
>> 500,segmentsW:3,segmentsH:3,bothside:true});
>>
>> plainPlane = new Plane({material:basicBFM,width:500,height:
>> 500,segmentsW:3,segmentsH:3,bothside:true});
>>
>> //plainPlane = new Plane({material:basicMat,width:500,height:
>> 500,segmentsW:3,segmentsH:3,bothside:true});
>>                        plainPlane.y = 250;
>>                        plainPlane.z = 0;
>>                        plainPlane.x = 0;
>>                }
>>
>>
>>                private function initListeners():void
>>                {
>>                        addEventListener(Event.ENTER_FRAME,onEnterFrame);
>>
>>  stage.addEventListener(KeyboardEvent.KEY_DOWN,keyDown);
>>                        stage.addEventListener(KeyboardEvent.KEY_UP,keyUp);
>>                }
>>
>>
>>                private function onEnterFrame( e:Event ):void
>>                {
>>
>>                if(keyIsDown){
>>                        switch(lastKey){
>>                        case Keyboard.LEFT      :
>>
>>  plainPlane.rotationY = -1;
>>                                        //camera.moveLeft(20);
>>                                        break;
>>
>>                        case Keyboard.RIGHT     :
>>                                        plainPlane.rotationY = 1;
>>                                        //camera.moveRight(20);
>>                                        break;
>>
>>                        case Keyboard.UP        :
>>                                        plainPlane.rotationX = 1;
>>                                        //camera.moveForward(35);
>>                                        break;
>>
>>                        case Keyboard.DOWN      :
>>                                        plainPlane.rotationX = 1;
>>                                        //camera.moveBackward(35);
>>                                        break;
>>                        }
>>                }
>>
>>                view.render();
>>                }
>>
>>
>>                private function onMouseDown(e:MouseEvent):void
>>                {
>>                        mouseDwn=true;
>>                }
>>
>>
>>                private function onMouseUp(e:MouseEvent):void
>>                {
>>                        mouseDwn=false;
>>                }
>>
>>
>>                private function keyDown(e:KeyboardEvent):void
>>                {
>>                        lastKey = e.keyCode;
>>                        keyIsDown = true;
>>                }
>>
>>
>>                private function keyUp(e:KeyboardEvent):void
>>                {
>>                        keyIsDown = false;
>>                }
>>
>>
>>                private function onResize(event:Event):void
>>                {
>>                        view.x = stage.stageWidth / 2;
>>                                                view.y =
>> stage.stageHeight / 2;
>>                }
>>
>>        }
>> }
>>
>>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>



-- 
katopz
http://www.sleepydesign.com

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