AMAZING On Wed, Oct 7, 2009 at 6:36 PM, enguer <[email protected]> wrote:
> > Hi, > I finally release this project; you can find it at http://www.bandit3.com > I will be glad to know your opinion about this project. > > cheers > > Enguer > > On 28 sep, 14:42, Rob Bateman <[email protected]> wrote: > > Hey Enguer > > > > please see my previous response to this. it may not be the answer you > were > > looking for, but it should at least explain why you see what you do > > > > the site demo look simply amazing - be sure to let us know when it is > live! > > > > cheers > > > > Rob > > > > > > > > On Wed, Sep 23, 2009 at 5:52 PM, enguer <[email protected]> wrote: > > > > > Oups > > >http://bandit3.kob-eye.com/TestBB2.swf > > > > > On 23 sep, 18:52, enguer <[email protected]> wrote: > > > > And again with 2 box in a objectContainer3D : > > >http://bandit3.kob-eye.com/TestBB.swf > > > > > > On 23 sep, 18:43, enguer <[email protected]> wrote: > > > > > > > I know why my script doesnt work well... There is a bug in > maxX/minX > > > > > etc.... values. > > > > > > > I've create a simple example with debugbb = true and debugbs = > true; > > > > > I've supposed minX,maxX,minZ,maxZ... would be the bouding box > > > > > geometry. > > > > > > >http://bandit3.kob-eye.com/TestBB.swf > > > > > > > But in this example we see that the boudingbox is containing the > > > > > bounding sphere, and that's why minX,maxX.... doesnt represent the > > > > > real geometry but the geometry of the bouding sphere .... That's > not > > > > > the same. > > > > > > > So how can i get the real minX/maxX.... values ? > > > > > > > On 23 sep, 16:10, enguer <[email protected]> wrote: > > > > > > > > I've placed this inside the tick method (processed at each frame) > of > > > > > > each objectContainer3D (one for each block of buildings).Each > > > > > > objectContainer contain a spriterendersession. > > > > > > cam => is the camera on the scene > > > > > > var Ca = new > > > Number3D(cam.x,cam.y,cam.z); > > > > > > Ca.transform(Ca,); > > > > > > var Y = Ca.y; > > > > > > var X = Ca.x; > > > > > > var Z = Ca.z; > > > > > > if (Ca.x>maxX) X = maxX; > > > > > > if (Ca.x<minX) X = minX; > > > > > > if (Ca.z<minZ) Z = minZ; > > > > > > if (Ca.z>maxZ) Z = maxZ; > > > > > > var Piv = new Number3D(X,Y,Z); > > > > > > > Piv.transform(Piv,sceneTransform); > > > > > > movePivot(X,Y,Z); > > > > > > moveTo(Piv.x,Piv.y,Piv.z); > > > > > > > > This script move the pivot near the camera but inside the bouding > box > > > > > > of the objectContainer . > > > > > > This should Zsort each "sprite" in the right order without > > > > > > intersection... but it seems it doesnt work as well as it > should.... > > > > > > > > On 23 sep, 15:09, Peter Kapelyan <[email protected]> wrote: > > > > > > > > > You can move the pivot like > > > > > > > > > myObject.movePivot(newX,newY,newZ); > > > > > > > > > is this what you needed? > > > > > > > > > -Pete > > > > > > > > > On Wed, Sep 23, 2009 at 5:16 AM, enguer <[email protected]> > > > wrote: > > > > > > > > > > Hi again :) > > > > > > > > Property pushback / push worked well for green plane, but > i've > > > again > > > > > > > > problems with z-sorting : > > > > > > > > Is there a way to move pivot dynamically inside his container > to > > > use > > > > > > > > with spriterendersession ? > > > > > > > > I would use this for buildings in order to eliminate > intersection > > > > > > > > between buildings and front scene objects. > > > > > > > > > > the pivot should place nearest to the camera inside his > objects > > > only > > > > > > > > on x and z axis. > > > > > > > > > > Have you an idea about this or should i create a custom > script ? > > > > > > > > > > On 22 sep, 18:35, enguer <[email protected]> wrote: > > > > > > > > > Thank you again, i will give the official link here when we > put > > > it > > > > > > > > > online :) > > > > > > > > > > > On 22 sep, 17:28, Peter Kapelyan <[email protected]> > wrote: > > > > > > > > > > > > You are welcome! Your website is probably the most > amazing > > > use of > > > > > > > > away3d > > > > > > > > > > I've seen yet, and I'm sure you'll be winning some awards > for > > > it. > > > > > > > > > > > > Can you let us know when your website is live, please? > > > > > > > > > > > > -Pete > > > > > > > > > > > > On Tue, Sep 22, 2009 at 10:48 AM, enguer < > > > [email protected]> wrote: > > > > > > > > > > > > > Thank you for your compliment and your good tip :p > > > > > > > > > > > > > On 22 sep, 16:24, Peter Kapelyan <[email protected]> > > > wrote: > > > > > > > > > > > > Did I mention it looks super awesome? :) > > > > > > > > > > > > > > Also you can use: > > > > > > > > > > > > > > myThinginBack.pushBack=true; > > > > > > > > > > > > > > And if those things don't help, theres more ways to > do > > > sorting, so > > > > > > > > let us > > > > > > > > > > > > know if you have problems! > > > > > > > > > > > > > > -Pete > > > > > > > > > > > > > > On Tue, Sep 22, 2009 at 10:04 AM, enguer < > > > [email protected]> > > > > > > > > wrote: > > > > > > > > > > > > > > > WOW !! it works !! > > > > > > > > > > > > > > > thanks a lot , now i need to set this on other bugs > :) > > > > > > > > > > > > > > > On 22 sep, 15:50, Peter Kapelyan < > [email protected]> > > > wrote: > > > > > > > > > > > > > > Try this: > > > > > > > > > > > > > > > > myGreenPlane.pushFront=true; > > > > > > > > > > > > > > > > It looks really good! > > > > > > > > > > > > > > > > Let me know if it works for you. > > > > > > > > > > > > > > > > -Pete > > > > > > > > > > > > > > > > On Tue, Sep 22, 2009 at 9:37 AM, enguer < > > > [email protected]> > > > > > > > > > > > wrote: > > > > > > > > > > > > > > > > > Hi all, > > > > > > > > > > > > > > > I have a little problems with a plane against a > > > wall. this > > > > > > > > plane is > > > > > > > > > > > > > > > distant from about 5 px. > > > > > > > > > > > > > > > Some parts of this plane is disappearing. > > > > > > > > > > > > > > > You can see this plane (the green one) on this > url > > > : > > > > > > > > > > > > > > >http://bandit3.kob-eye.com/index2.html > > > > > > > > > > > > > > > > > A triangle disapear at the top left of this > green > > > plane, when > > > > > > > > you > > > > > > > > > > > > > > > place your mouse at the top left of your > screen. > > > > > > > > > > > > > > > > > if someone could give an advice ? > > > > > > > > > > > > > > > > -- > > > > > > > > > > > > > > ___________________ > > > > > > > > > > > > > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > > > > > > > > > > > > > HTTP://AWAY3D.COM > > > > > > > > > > > > > > -- > > > > > > > > > > > > ___________________ > > > > > > > > > > > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > > > > > > > > > > > HTTP://AWAY3D.COM > > > > > > > > > > > > -- > > > > > > > > > > ___________________ > > > > > > > > > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > > > > > > > > > HTTP://AWAY3D.COM > > > > > > > > > -- > > > > > > > ___________________ > > > > > > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > > > > > > HTTP://AWAY3D.COM > > > > -- > > Rob Bateman > > Flash Development & Consultancy > > > > [email protected] -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
