Ho !! It would be very cool :)
On 8 oct, 10:31, Fabrice3D <[email protected]> wrote: > That's what I call a kick ass site! > My little finger tells me that it's gonna land on away3d.com frontpage > very soon :)) > > Fabrice > > On Oct 8, 2009, at 12:36 AM, enguer wrote: > > > > > > > Hi, > > I finally release this project; you can find it athttp://www.bandit3.com > > I will be glad to know your opinion about this project. > > > cheers > > > Enguer > > > On 28 sep, 14:42, Rob Bateman <[email protected]> wrote: > >> Hey Enguer > > >> please see my previous response to this. it may not be the answer > >> you were > >> looking for, but it should at least explain why you see what you do > > >> the site demo look simply amazing - be sure to let us know when it > >> is live! > > >> cheers > > >> Rob > > >> On Wed, Sep 23, 2009 at 5:52 PM, enguer <[email protected]> wrote: > > >>> Oups > >>>http://bandit3.kob-eye.com/TestBB2.swf > > >>> On 23 sep, 18:52, enguer <[email protected]> wrote: > >>>> And again with 2 box in a objectContainer3D : > >>>http://bandit3.kob-eye.com/TestBB.swf > > >>>> On 23 sep, 18:43, enguer <[email protected]> wrote: > > >>>>> I know why my script doesnt work well... There is a bug in maxX/ > >>>>> minX > >>>>> etc.... values. > > >>>>> I've create a simple example with debugbb = true and debugbs = > >>>>> true; > >>>>> I've supposed minX,maxX,minZ,maxZ... would be the bouding box > >>>>> geometry. > > >>>>>http://bandit3.kob-eye.com/TestBB.swf > > >>>>> But in this example we see that the boudingbox is containing the > >>>>> bounding sphere, and that's why minX,maxX.... doesnt represent the > >>>>> real geometry but the geometry of the bouding sphere .... That's > >>>>> not > >>>>> the same. > > >>>>> So how can i get the real minX/maxX.... values ? > > >>>>> On 23 sep, 16:10, enguer <[email protected]> wrote: > > >>>>>> I've placed this inside the tick method (processed at each > >>>>>> frame) of > >>>>>> each objectContainer3D (one for each block of buildings).Each > >>>>>> objectContainer contain a spriterendersession. > >>>>>> cam => is the camera on the scene > >>>>>> var Ca = new > >>> Number3D(cam.x,cam.y,cam.z); > >>>>>> Ca.transform(Ca,); > >>>>>> var Y = Ca.y; > >>>>>> var X = Ca.x; > >>>>>> var Z = Ca.z; > >>>>>> if (Ca.x>maxX) X = maxX; > >>>>>> if (Ca.x<minX) X = minX; > >>>>>> if (Ca.z<minZ) Z = minZ; > >>>>>> if (Ca.z>maxZ) Z = maxZ; > >>>>>> var Piv = new Number3D(X,Y,Z); > > >>>>>> Piv.transform(Piv,sceneTransform); > >>>>>> movePivot(X,Y,Z); > >>>>>> moveTo(Piv.x,Piv.y,Piv.z); > > >>>>>> This script move the pivot near the camera but inside the > >>>>>> bouding box > >>>>>> of the objectContainer . > >>>>>> This should Zsort each "sprite" in the right order without > >>>>>> intersection... but it seems it doesnt work as well as it > >>>>>> should.... > > >>>>>> On 23 sep, 15:09, Peter Kapelyan <[email protected]> wrote: > > >>>>>>> You can move the pivot like > > >>>>>>> myObject.movePivot(newX,newY,newZ); > > >>>>>>> is this what you needed? > > >>>>>>> -Pete > > >>>>>>> On Wed, Sep 23, 2009 at 5:16 AM, enguer <[email protected]> > >>> wrote: > > >>>>>>>> Hi again :) > >>>>>>>> Property pushback / push worked well for green plane, but i've > >>> again > >>>>>>>> problems with z-sorting : > >>>>>>>> Is there a way to move pivot dynamically inside his container > >>>>>>>> to > >>> use > >>>>>>>> with spriterendersession ? > >>>>>>>> I would use this for buildings in order to eliminate > >>>>>>>> intersection > >>>>>>>> between buildings and front scene objects. > > >>>>>>>> the pivot should place nearest to the camera inside his objects > >>> only > >>>>>>>> on x and z axis. > > >>>>>>>> Have you an idea about this or should i create a custom > >>>>>>>> script ? > > >>>>>>>> On 22 sep, 18:35, enguer <[email protected]> wrote: > >>>>>>>>> Thank you again, i will give the official link here when we > >>>>>>>>> put > >>> it > >>>>>>>>> online :) > > >>>>>>>>> On 22 sep, 17:28, Peter Kapelyan <[email protected]> wrote: > > >>>>>>>>>> You are welcome! Your website is probably the most amazing > >>> use of > >>>>>>>> away3d > >>>>>>>>>> I've seen yet, and I'm sure you'll be winning some awards for > >>> it. > > >>>>>>>>>> Can you let us know when your website is live, please? > > >>>>>>>>>> -Pete > > >>>>>>>>>> On Tue, Sep 22, 2009 at 10:48 AM, enguer < > >>> [email protected]> wrote: > > >>>>>>>>>>> Thank you for your compliment and your good tip :p > > >>>>>>>>>>> On 22 sep, 16:24, Peter Kapelyan <[email protected]> > >>> wrote: > >>>>>>>>>>>> Did I mention it looks super awesome? :) > > >>>>>>>>>>>> Also you can use: > > >>>>>>>>>>>> myThinginBack.pushBack=true; > > >>>>>>>>>>>> And if those things don't help, theres more ways to do > >>> sorting, so > >>>>>>>> let us > >>>>>>>>>>>> know if you have problems! > > >>>>>>>>>>>> -Pete > > >>>>>>>>>>>> On Tue, Sep 22, 2009 at 10:04 AM, enguer < > >>> [email protected]> > >>>>>>>> wrote: > > >>>>>>>>>>>>> WOW !! it works !! > > >>>>>>>>>>>>> thanks a lot , now i need to set this on other bugs :) > > >>>>>>>>>>>>> On 22 sep, 15:50, Peter Kapelyan <[email protected]> > >>> wrote: > >>>>>>>>>>>>>> Try this: > > >>>>>>>>>>>>>> myGreenPlane.pushFront=true; > > >>>>>>>>>>>>>> It looks really good! > > >>>>>>>>>>>>>> Let me know if it works for you. > > >>>>>>>>>>>>>> -Pete > > >>>>>>>>>>>>>> On Tue, Sep 22, 2009 at 9:37 AM, enguer < > >>> [email protected]> > >>>>>>>>>>> wrote: > > >>>>>>>>>>>>>>> Hi all, > >>>>>>>>>>>>>>> I have a little problems with a plane against a > >>> wall. this > >>>>>>>> plane is > >>>>>>>>>>>>>>> distant from about 5 px. > >>>>>>>>>>>>>>> Some parts of this plane is disappearing. > >>>>>>>>>>>>>>> You can see this plane (the green one) on this url > >>> : > >>>>>>>>>>>>>>>http://bandit3.kob-eye.com/index2.html > > >>>>>>>>>>>>>>> A triangle disapear at the top left of this green > >>> plane, when > >>>>>>>> you > >>>>>>>>>>>>>>> place your mouse at the top left of your screen. > > >>>>>>>>>>>>>>> if someone could give an advice ? > > >>>>>>>>>>>>>> -- > >>>>>>>>>>>>>> ___________________ > > >>>>>>>>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine > > >>>>>>>>>>>>>> HTTP://AWAY3D.COM > > >>>>>>>>>>>> -- > >>>>>>>>>>>> ___________________ > > >>>>>>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine > > >>>>>>>>>>>> HTTP://AWAY3D.COM > > >>>>>>>>>> -- > >>>>>>>>>> ___________________ > > >>>>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine > > >>>>>>>>>> HTTP://AWAY3D.COM > > >>>>>>> -- > >>>>>>> ___________________ > > >>>>>>> Actionscript 3.0 Flash 3D Graphics Engine > > >>>>>>> HTTP://AWAY3D.COM > > >> -- > >> Rob Bateman > >> Flash Development & Consultancy > > >> [email protected]
