Ho !!
It would be very cool :)

On 8 oct, 10:31, Fabrice3D <[email protected]> wrote:
> That's what I call a kick ass site!
> My little finger tells me that it's gonna land on away3d.com frontpage  
> very soon :))
>
> Fabrice
>
> On Oct 8, 2009, at 12:36 AM, enguer wrote:
>
>
>
>
>
> > Hi,
> > I finally release this project; you can find it athttp://www.bandit3.com
> > I will be glad to know your opinion about this project.
>
> > cheers
>
> > Enguer
>
> > On 28 sep, 14:42, Rob Bateman <[email protected]> wrote:
> >> Hey Enguer
>
> >> please see my previous response to this. it may not be the answer  
> >> you were
> >> looking for, but it should at least explain why you see what you do
>
> >> the site demo look simply amazing - be sure to let us know when it  
> >> is live!
>
> >> cheers
>
> >> Rob
>
> >> On Wed, Sep 23, 2009 at 5:52 PM, enguer <[email protected]> wrote:
>
> >>> Oups
> >>>http://bandit3.kob-eye.com/TestBB2.swf
>
> >>> On 23 sep, 18:52, enguer <[email protected]> wrote:
> >>>> And again with 2 box in a objectContainer3D :
> >>>http://bandit3.kob-eye.com/TestBB.swf
>
> >>>> On 23 sep, 18:43, enguer <[email protected]> wrote:
>
> >>>>> I know why my script doesnt work well... There is a bug in maxX/
> >>>>> minX
> >>>>> etc.... values.
>
> >>>>> I've create a simple example with debugbb = true and debugbs =  
> >>>>> true;
> >>>>> I've supposed minX,maxX,minZ,maxZ... would be the bouding box
> >>>>> geometry.
>
> >>>>>http://bandit3.kob-eye.com/TestBB.swf
>
> >>>>> But in this example we see that the boudingbox is containing the
> >>>>> bounding sphere, and that's why minX,maxX.... doesnt represent the
> >>>>> real geometry but the geometry of the bouding sphere .... That's  
> >>>>> not
> >>>>> the same.
>
> >>>>> So how can i get the real minX/maxX.... values ?
>
> >>>>> On 23 sep, 16:10, enguer <[email protected]> wrote:
>
> >>>>>> I've placed this inside the tick method (processed at each  
> >>>>>> frame) of
> >>>>>> each objectContainer3D (one for each block of buildings).Each
> >>>>>> objectContainer contain a spriterendersession.
> >>>>>> cam => is the camera on the scene
> >>>>>>                                 var Ca = new
> >>> Number3D(cam.x,cam.y,cam.z);
> >>>>>>                                 Ca.transform(Ca,);
> >>>>>>                                 var Y = Ca.y;
> >>>>>>                                 var X = Ca.x;
> >>>>>>                                 var Z = Ca.z;
> >>>>>>                                 if (Ca.x>maxX) X = maxX;
> >>>>>>                                 if (Ca.x<minX) X = minX;
> >>>>>>                                 if (Ca.z<minZ) Z = minZ;
> >>>>>>                                 if (Ca.z>maxZ) Z = maxZ;
> >>>>>>                                 var Piv = new Number3D(X,Y,Z);
>
> >>>>>> Piv.transform(Piv,sceneTransform);
> >>>>>>                                 movePivot(X,Y,Z);
> >>>>>>                                 moveTo(Piv.x,Piv.y,Piv.z);
>
> >>>>>> This script move the pivot near the camera but inside the  
> >>>>>> bouding box
> >>>>>> of the objectContainer .
> >>>>>> This should Zsort each "sprite" in the right order without
> >>>>>> intersection... but it seems it doesnt work as well as it  
> >>>>>> should....
>
> >>>>>> On 23 sep, 15:09, Peter Kapelyan <[email protected]> wrote:
>
> >>>>>>> You can move the pivot like
>
> >>>>>>> myObject.movePivot(newX,newY,newZ);
>
> >>>>>>> is this what you needed?
>
> >>>>>>> -Pete
>
> >>>>>>> On Wed, Sep 23, 2009 at 5:16 AM, enguer <[email protected]>
> >>> wrote:
>
> >>>>>>>> Hi again :)
> >>>>>>>> Property pushback / push worked well for green plane, but i've
> >>> again
> >>>>>>>> problems with z-sorting :
> >>>>>>>> Is there a way to move pivot dynamically inside his container  
> >>>>>>>> to
> >>> use
> >>>>>>>> with spriterendersession ?
> >>>>>>>> I would use this for buildings in order to eliminate  
> >>>>>>>> intersection
> >>>>>>>> between buildings and front scene objects.
>
> >>>>>>>> the pivot should place nearest to the camera inside his objects
> >>> only
> >>>>>>>> on x and z axis.
>
> >>>>>>>> Have you an idea about this or should i create a custom  
> >>>>>>>> script ?
>
> >>>>>>>> On 22 sep, 18:35, enguer <[email protected]> wrote:
> >>>>>>>>> Thank you again, i will give the official link here when we  
> >>>>>>>>> put
> >>> it
> >>>>>>>>> online :)
>
> >>>>>>>>> On 22 sep, 17:28, Peter Kapelyan <[email protected]> wrote:
>
> >>>>>>>>>> You are welcome! Your website is probably the most amazing
> >>> use of
> >>>>>>>> away3d
> >>>>>>>>>> I've seen yet, and I'm sure you'll be winning some awards for
> >>> it.
>
> >>>>>>>>>> Can you let us know when your website is live, please?
>
> >>>>>>>>>> -Pete
>
> >>>>>>>>>> On Tue, Sep 22, 2009 at 10:48 AM, enguer <
> >>> [email protected]> wrote:
>
> >>>>>>>>>>> Thank you for your compliment and your good tip :p
>
> >>>>>>>>>>> On 22 sep, 16:24, Peter Kapelyan <[email protected]>
> >>> wrote:
> >>>>>>>>>>>> Did I mention it looks super awesome? :)
>
> >>>>>>>>>>>> Also you can use:
>
> >>>>>>>>>>>> myThinginBack.pushBack=true;
>
> >>>>>>>>>>>> And if those things don't help, theres more ways to do
> >>> sorting, so
> >>>>>>>> let us
> >>>>>>>>>>>> know if you have problems!
>
> >>>>>>>>>>>> -Pete
>
> >>>>>>>>>>>> On Tue, Sep 22, 2009 at 10:04 AM, enguer <
> >>> [email protected]>
> >>>>>>>> wrote:
>
> >>>>>>>>>>>>> WOW !! it works !!
>
> >>>>>>>>>>>>> thanks a lot , now i need to set this on other bugs :)
>
> >>>>>>>>>>>>> On 22 sep, 15:50, Peter Kapelyan <[email protected]>
> >>> wrote:
> >>>>>>>>>>>>>> Try this:
>
> >>>>>>>>>>>>>> myGreenPlane.pushFront=true;
>
> >>>>>>>>>>>>>> It looks really good!
>
> >>>>>>>>>>>>>> Let me know if it works for you.
>
> >>>>>>>>>>>>>> -Pete
>
> >>>>>>>>>>>>>> On Tue, Sep 22, 2009 at 9:37 AM, enguer <
> >>> [email protected]>
> >>>>>>>>>>> wrote:
>
> >>>>>>>>>>>>>>> Hi all,
> >>>>>>>>>>>>>>> I have a little problems with a plane against a
> >>> wall. this
> >>>>>>>> plane is
> >>>>>>>>>>>>>>> distant from about 5 px.
> >>>>>>>>>>>>>>> Some parts of this plane is disappearing.
> >>>>>>>>>>>>>>> You can see this plane (the green one) on this url
> >>> :
> >>>>>>>>>>>>>>>http://bandit3.kob-eye.com/index2.html
>
> >>>>>>>>>>>>>>> A triangle disapear at the top left of this green
> >>> plane, when
> >>>>>>>> you
> >>>>>>>>>>>>>>> place your mouse at the top left of your screen.
>
> >>>>>>>>>>>>>>> if someone could give an advice ?
>
> >>>>>>>>>>>>>> --
> >>>>>>>>>>>>>> ___________________
>
> >>>>>>>>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>
> >>>>>>>>>>>>>> HTTP://AWAY3D.COM
>
> >>>>>>>>>>>> --
> >>>>>>>>>>>> ___________________
>
> >>>>>>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>
> >>>>>>>>>>>> HTTP://AWAY3D.COM
>
> >>>>>>>>>> --
> >>>>>>>>>> ___________________
>
> >>>>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>
> >>>>>>>>>> HTTP://AWAY3D.COM
>
> >>>>>>> --
> >>>>>>> ___________________
>
> >>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>
> >>>>>>> HTTP://AWAY3D.COM
>
> >> --
> >> Rob Bateman
> >> Flash Development & Consultancy
>
> >> [email protected]

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